Abstract. Inverse kinematics is a very useful method for controlling the posture of an articulated body. In most inverse kinematics processes, the major matter of concern is not the posture of an articulated body itself, but the position and direction of the end effector. In some applications such as 3D character animation, however, it is more important to generate an overall natural posture for the character rather than to place the end effector in the exact position. Indeed, when an animator wants to modify the posture of a human-like 3D character with many physical constraints, he has to undergo considerable trial-and-error to generate a realistic posture for the character. In this paper, the Inductive Inverse Kinematics (IIK) algorithm using a Uniform Posture Map (UPM) is proposed to control the posture of a human-like 3D character. The proposed algorithm quantizes human behaviors without distortion to generate a UPM, and then generates a natural posture by searching the UPM. If necessary, the resulting posture could be compensated with a traditional Cyclic Coordinate Descent (CCD). The proposed method could be applied to produce 3D-character animation based on the key frame method, 3D games and virtual reality.
A valid speech-sound block can be classified to provide important information for speech recognition. The classification of the speechsound block comes from the MRA(multi-resolution analysis) property of the DWT(discrete wavelet transform), which is used to reduce the computational time for the pre-processing of speech recognition. The merging algorithm is proposed to extract valid speech-sounds in terms of position and frequency range. It needs some numerical methods for an adaptive DWT implementation and performs unvoiced/voiced classification and denoising. Since the merging algorithm can decide the processing parameters relating to voices only and is independent of system noises, it is useful for extracting valid speech-sounds. The merging algorithm has an adaptive feature for arbitrary system noises and an excellent denoising SNR (signal-to-noise ratio).
This paper focuses on preventing forms of social dysfunction such as invasions of privacy and stalking by understanding the diversified situation of the rapidly increasing number of social media users who use social media services, which are various types of social networking services. To prevent these problems, we aim to identify mutual relationships by layering the relationships between social media users. In other words, in social media that has a relationship with the subject, the subject user is yet another object, so the appearance of the object viewed by the subject user and the correlation between the subjects and objects must be visualized. At this time, because the subject is an object that has changed over time, it is necessary to perform symmetrical and mutual correlation analysis based on relationship through objective layering viewed from a computer. In this paper, the mutual relationship between the subject user and the object user was defined and visualized to apply it to the deep learning model through a software program. Among various types of social media that are mainly used, user information data is gathered through the popular social media site called Instagram and our target community platforms. Consequently, it was processed again to represent user interactions among other users. Finally, three stages of mutual relationship visualization were represented through simulation and tests, and 120,000 data sets were processed, classified, and proved through the simulation results.
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