Practical evaluation of the Unmanned Aerial Vehicle (UAV) network requires a lot of money to build experiment environments, which includes UAVs, network devices, flight controllers, and so on. To investigate the time-sensitivity of the multi-UAV network, the influence of the UAVs’ mobility should be precisely evaluated in the long term. Although there are some simulators for UAVs’ physical flight, there is no explicit scheme for simulating both the network environment and the flight environments simultaneously. In this paper, we propose a novel co-simulation scheme for the multiple UAVs network, which performs the flight simulation and the network simulation simultaneously. By considering the dependency between the flight status and networking situations of UAV, our work focuses on the consistency of simulation state through synchronization among simulation components. Furthermore, we extend our simulator to perform multiple scenarios by exploiting distributed manner. We verify our system with respect to the robustness of time management and propose some use cases which can be solely simulated by this.
Supported by the advances in rocket technology, companies like SpaceX and Amazon competitively have entered the satellite Internet business. These companies said that they could provide Internet service sufficiently to users using their communication resources. However, the Internet service might not be provided in densely populated areas, as the satellites coverage is broad but its resource capacity is limited. To offload the traffic of the densely populated area, we present an adaptable aerial access network (AAN), composed of low-Earth orbit (LEO) satellites and federated reinforcement learning (FRL)-enabled unmanned aerial vehicles (UAVs). Using the proposed system, UAVs could operate with relatively low computation resources than centralized coverage management systems. Furthermore, by utilizing FRL, the system could continuously learn from various environments and perform better with the longer operation times. Based on our proposed design, we implemented FRL, constructed the UAV-aided AAN simulator, and evaluated the proposed system. Base on the evaluation result, we validated that the FRL enabled UAV-aided AAN could operate efficiently in densely populated areas where the satellites cannot provide sufficient Internet services, which improves network performances. In the evaluations, our proposed AAN system provided about 3.25 times more communication resources and had 5.1% lower latency than the satellite-only AAN.
Over the past decades, hardware and software technologies for wireless sensor networks (WSNs) have significantly progressed, and WSNs are widely used in various areas including Internet of Things (IoT). In general, existing WSNs are mainly used for applications that require delay-tolerance and low-computation due to the poor resources of traditional sensor nodes in WSNs. However, compared to the traditional sensor nodes, today’s devices for WSNs have more powerful resource. Thus, sensor nodes these days not only conduct sensing and transmitting data to servers but also are able to process many operations, so more diverse applications can be applied to WSNs. Especially, many applications using audio data have been proposed because audio is one of the most widely used data types, and many mobile devices already have a built-in microphone. However, many of the applications have a requirement that heavy-operations should be done by a tight deadline, so it is difficult for a single node in WSNs to run relatively heavy applications by itself. In this paper, to overcome this limitation of WSNs, we propose a new emerging system, HeaLow, a cooperative computing system for heavy-computation and low-latency processing in WSNs. We designed HeaLow and carried out the practical implementation on real devices. We confirmed the effectiveness of HeaLow through various experiments using the real devices and simulations. Using HeaLow, nodes in WSNs are able to perform heavy-computation processes while satisfying a completion time requirement.
In the last ten years, supported by the advances in technologies for unmanned aerial vehicles (UAVs), UAVs have developed rapidly and are utilized for a wide range of applications. To operate UAVs safely, by exchanging control packets continuously, operators should be able to monitor UAVs in real-time and deal with any problems immediately. However, due to any networking problems or unstable wireless communications, control packets can be lost or transmissions can be delayed, which causes the unstable drone control. To overcome this limitation, in this paper, we propose MuTran for enabling reliable UAV control. MuTran considers the packet type and duplicates only control packets, not data packets. After that, MuTran transmits the original and duplicate packets through multiple protocols and paths to improve the reliability of control packet transmissions. We designed MuTran and conducted a lot of theoretical analyses to demonstrate the validity of MuTran and analyze it from various aspects. We implemented MuTran on real devices and evaluated MuTran using the devices. We conducted experiments to verify the limitations of the existing systems and demonstrate that control packets can be transmitted more stably by using MuTran. Through the analysis and experimental results, we confirmed that MuTran reduces the control packet transfer delay, which improves the reliability and stability of controlling UAVs.
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