In this paper, there is a research for providing environmental data to reflect environmental effects to the simulation for the aviation weapon systems by the construction of the synthetic battlefield. The results of the aviation engagement simulation are able to differ by environmental effect. This paper analyzes the real aviation battlefield and designs the synthetic battlefield based on the analysis. In order to construct the designed synthetic battlefield, we collects the real environmental data for the atmosphere and structures the collected data using GIS (Geographic information system interpolation). The main objective of this paper is to design the synthetic battlefield based on the derived environmental factors from the analysis of the real aviation battlefield, and it constructs the designed synthetic battlefield by the collection of real atmosphere data. The constructed synthetic battlefield provides the environmental data which are requested from the distributed simulation system, and it makes the system reflect environmental effects to the simulation.
Presented in this paper is an adaptive measuring procedure of dental impression using the Structured Light System. While measuring a complex object, such as dental impression, in the reverse engineering, it is not possible to acquire all parts of the scanned surface. Missing scanned data is resulted in holes in a created triangular mesh. The focus of this paper is to introduce an algorithm for automatic identification of additional scanning orientations to fill holes that are created by a default scan. The proposed algorithm was developed by the three major technological requirements: camera visibility, projector visibility, data reliability. In order to satisfy the requirements, the proposed algorithm determines additional scanning orientation from the orientation of a projection plane derived from the average normal vector of boundary triangles.
Presented in this paper is a study for construction of a simulation system for the engagement of ground weapon systems. This paper proposes architecture for the simulation system based on agent simulation design methodology. Every entity of the proposed architecture is developed by assembling modularized agent components, and it enhances the reusability and composability of the entity. Consequently, time, costs, and efforts that are required to develop a new simulation system is able to be reduced by the enhancement. In the case of ground engagement simulation, it is very important to reflect environmental effects. Synthetic battlefield of the proposed architecture has environmental data of the battlefield and interacts with entities in the simulation system. The proposed architecture based simulation system can build swiftly various simulation models by the objectives and derive reasonable results from behaviors of entities that include environmental effects. This paper contains the construction of an example system based on the proposed architecture to verify the advantages of the architecture.
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