The purpose of this paper is to hypothesize 'Dynamical model of educational effectiveness for the gamification of learning, and to widely announce a pure and right function of game through our model. For the theoretical contribution of gamification, we propose a dynamical model of game based learning that aims to maximize educational effectiveness that correlates with the four main primary factors (curiosity, challenge, fantasy and control). The main idea of this model is based on the correlations of four factors which originating from learning games which are built on the foundations of separate theories: 1) Game Design Features 2) Key Characteristics of a Learning Game 3) a theory of educational environment design known as the ARCS (attention, relevance, confidence, and satisfaction) and 4) the theoretical background of gamification labeled the MDA(mechanics, dynamics and aesthetics) framework. We created a sigmoidal equation for the educational effectiveness of Gamification by analyzing and correlating these factors. Through this dynamical model we will show that the effectiveness of the gamification of learning is educationally superior to traditional ways of learning in specific setting, after an elapsed adaptive time period with reasonable relationship of the four primary factors.
Wireless sensor networks have grown rapidly with the innovation in Information Technology. Sensor nodes are distributed and deployed over the area for gathering requisite information. Sensor nodes possess a negative characteristic of limited energy which pulls back the network from exploiting its peak capabilities. Hence, it is necessary to gather and transfer the information in an optimized way which reduces the energy dissipation. Ant Colony Optimization (ACO) is being widely used in optimizing the network routing protocols. Ant Based Routing can play a significant role in the enhancement of network life time. In this paper, Intercluster Ant Colony Optimization algorithm (IC-ACO) has been proposed that relies upon ACO algorithm for routing of data packets in the network and an attempt has been made to minimize the efforts wasted in transferring the redundant data sent by the sensors which lie in the close proximity of each other in a densely deployed network. The IC-ACO algorithm was studied by simulation for various network scenarios. The results depict the lead of IC-ACO as compared to LEACH protocol by indicating higher energy efficiency, prolonged network lifetime, enhanced stability period, and the elevated amount of data packets in a densely deployed wireless sensor network.
In this paper, an algorithm is proposed that can perform cylinder type matching faster than the existing method in point clouds that represent space. The existing matching method uses Hough transform and completes the matching through preprocessing such as noise filtering, normal estimation, and segmentation. The proposed method completes the matching through the methodology of random sample consensus (RANSAC) and principal component analysis (PCA). Cylindrical pipe estimation is based on two mathematical models that compute the parameters and combine the results to predict spheres and lines. RANSAC fitting computes the center and radius of the sphere, which can be the radius of the cylinder axis and finds straight and curved areas through PCA. This allows fast matching without normal estimation and segmentation. Linear and curved regions are distinguished by a discriminant using eigenvalues. The linear region is the sum of the vectors of linear candidates, and the curved region is matched by a Catmull–Rom spline. The proposed method is expected to improve the work efficiency of the reverse design by matching linear and curved cylinder estimation without vertical/horizontal constraint and segmentation. It is also more than 10 times faster while maintaining the accuracy of the conventional method.
Several studies have shown that brain and muscle aryl hydrocarbon receptor nuclear translocator-like 1 (BMAL1), an important molecule for maintaining circadian rhythms, inhibits the growth and metastasis of tumor cells in several types of cancer, including lung, colon, and breast cancer. However, its role in glioblastoma has not yet been established. Here, we addressed the function of BMAL1 in U87MG glioblastoma cells with two approaches—loss and gain of function. In the loss of function experiments, cell proliferation in U87MG cells transfected with small interfering RNA (siRNA) targeting BMAL1 was increased by approximately 24% (small interfering (si)-NC 0.91 ± 0.00 vs. si-BMAL1 1.129 ± 0.08) via upregulation of cyclin B1. In addition, cell migration and invasion of BMAL1 siRNA-treated glioblastoma cells were elevated by approximately 20% (si-NC 51.00 ± 1.53 vs. si-BMAL161.33 ± 0.88) and 209% (si-NC 21.28 ± 1.37 vs. si-BMAL1 44.47 ± 3.48), respectively, through the accumulation of phosphorylated-AKT (p-AKT) and matrix metalloproteinase (MMP)-9. Gain of function experiments revealed that adenovirus-mediated ectopic expression of BMAL1 in U87MG cells resulted in a 19% (Adenovirus (Ad)-vector 0.94± 0.03 vs. Ad-BMAL1 0.76 ± 0.03) decrease in cell proliferation compared with the control via downregulation of cyclin B1 and increased early and late apoptosis due to changes in the levels of BCL2-associated X protein (BAX), B-cell lymphoma 2 (BCL-2), and cleaved caspase-3. Likewise, cell migration and invasion were attenuated by approximately 24% (Ad-vector 55.00 ± 0.00 vs. Ad-BMAL1 41.83 ± 2.90) and 49% (Ad-vector 70.01 ± 1.24 vs. Ad-BMAL1 35.55 ± 1.78), respectively, in BMAL1-overexpressing U87MG cells following downregulation of p-AKT and MMP-9. Taken together, our results suggest that BMAL1 acts as an anti-cancer gene by altering the proliferation, migration, and invasion of glioblastoma cells. Therefore, the BMAL1 gene could be a potential therapeutic target in the treatment of glioblastoma.
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We present a methodology about game environment system based on BCI (brain computer interface) for immersion of FPS game play. FPS game is a video game genre centered on gun shooting and projectile weapon-based combat through a first-person perspective; immersion is important factor in this game. FPS game designer makes efforts to raise player's immersion using interface, graphic effect, sound, and so forth. We implemented real-time game environment system using game player's emotional state information from the BCI sensor to raise the degree of immersion in FPS game. We measured user's EEG signal using MindSet to take user's emotional state on playing game. We can get user's emotional state in 4 categories (attention/inattention, meditation/uneasiness) and this emotional state interacts with game environment system real time. In game environment space, each player experiences different environmental situation (lighting, fog) because each player has emotional state on each scene. We implemented game environment system to be changed (lighting, fog) on playing FPS game. Player can feel the change of game environment by our system. We found out that game environment system can be applied to various game genres to raise player's immersion on playing game.
Activation of nuclear factor-kappa B (NF-κB) in microglia plays a decisive role in the progress of neuropathic pain, and the inhibitor of kappa B (IκB) is a protein that blocks the activation of NF-κB and is degraded by the inhibitor of NF-κB kinase subunit beta (IKBKB). The role of IKBKB is to break down IκB, which blocks the activity of NF-kB. Therefore, it prevents the activity of NK-kB. This study investigated whether neuropathic pain can be reduced in spinal nerve ligation (SNL) rats by reducing the activity of microglia by delivering IKBKB small interfering RNA (siRNA)-encapsulated poly (lactic-co-glycolic acid) (PLGA) nanoparticles. PLGA nanoparticles, as a carrier for the delivery of IKBKB genes silencer, were used because they have shown potential to enhance microglial targeting. SNL rats were injected with IKBKB siRNA-encapsulated PLGA nanoparticles intrathecally for behavioral tests on pain response. IKBKB siRNA was delivered for suppressing the expression of IKBKB. In rats injected with IKBKB siRNA-encapsulated PLGA nanoparticles, allodynia caused by mechanical stimulation was reduced, and the secretion of pro-inflammatory mediators due to NF-κB was reduced. Delivering IKBKB siRNA through PLGA nanoparticles can effectively control the inflammatory response and is worth studying as a treatment for neuropathic pain.
Abstract. Recently, in order to measure human sensibility, diversified researches including facial expression, questionnaire and analysis of bio-signal have been progressed. The objective of this study is to classify human sensibility quantitatively and objectively by using 3 types of bio-signal of PPG, GSR and RESP. First, bio-signal was analyzed by sorting out photos based on 6 types of basic sensibility (delight, laugh, surprise, anger, frustration, sorrow) suggested in IAPS and its variation was measured. Sensibility measurement and classification research could be utilized as sensibility of products or contents and usability assessment indicators and this may be helpful in social, cultural and economic perspective.
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