Testing is one of the costliest aspects of commercial software development. Model-based testing is a promising approach addressing these deficits. At Microsoft, model-based testing technology developed by the Foundations of Software Engineering group in Microsoft Research has been used since 2003. The second generation of this tool set, Spec Explorer, deployed in 2004, is now used on a daily basis by Microsoft product groups for testing operating system components, .NET framework components and other areas. This chapter provides a comprehensive survey of the concepts of the tool and their foundations.
Abstract. We present work on a tool environment for model-based testing with the Abstract State Machine Language (AsmL). Our environment supports semiautomatic parameter generation, call sequence generation and conformance testing. We outline the usage of the environment by an example, discuss its underlying technologies, and report on some applications conducted in the Microsoft environment.
This paper deals with testing of nondeterministic software systems. We assume that a model of the nondeterministic system is given by a directed graph with two kind of vertices: states and choice points. Choice points represent the nondeterministic behaviour of the implementation under test (IUT). Edges represent transitions. They have costs and probabilities. Test case generation in this setting amounts to generation of a game strategy. The two players are the testing tool (TT) and the IUT. The game explores the graph. The TT leads the IUT by selecting an edge at the state vertices. At the choice points the control goes to the IUT. A game strategy decides which edge should be taken by the TT in each state. This paper presents three novel algorithms 1) to determine an optimal strategy for the bounded reachability game, where optimality means maximizing the probability to reach any of the given final states from a given start state while at the same time minimizing the costs of traversal; 2) to determine a winning strategy for the bounded reachability game, which guarantees that given final vertices are reached, regardless how the IUT reacts; 3) to determine a fast converging edge covering strategy, which guarantees that the probability to cover all edges quickly converges to 1 if TT follows the strategy.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.