The socket is considered an element of major importance in the makeup of a prosthesis. Each socket is a tailor-made device, designed to fit the unique geometry of the patient's residual limb. The design and manufacture of a prosthetic socket traditionally has been a manual process that relies on the use of plaster of Paris casts to capture the shape of the patient's residual limb and then artisan fabrication techniques to manufacture the socket. Computer-aided design and manufacturing technologies have overcome some of the shortcomings of the traditional process, but the final manufacture of the prosthetic socket is still performed manually. Rapid prototyping (RP), a relatively new class of manufacturing technologies, creates physical models directly from three-dimensional (3-D) computer data. Previous research into the application of RP systems to the manufacture of prosthetic sockets has focused on expensive, high-end technologies that have proven too expensive. This paper investigates the use of a cheaper, lowend RP technology known as 3-D printing. Our investigation was an initial approach to using a technology that is normally associated with producing prototypes quickly, some of which could not be manufactured by alternative means. Under normal circumstances, these printed components are weak and relatively fragile. However, comfortable prosthetic sockets manufactured with 3-D printing have been used in preliminary fittings with patients.Abbreviations: CAD/CAM = computer-aided design and manufacturing, CNC = computer numerically controlled, FDM = fused deposition modeling, PU = polyurethane, RDM = Rapid Design and Manufacture, RMM = Rapid Manufacturing Machine, RP = rapid prototyping, SLS = selective laser sintering, 3-D = three-dimensional, 3DP = 3-D printing, UV = ultraviolet.
Thermal and mechanical processes alter the microstructure of materials, which determines their mechanical properties. This makes reliable microstructural analysis important to the design and manufacture of components. However, the analysis of complex microstructures, such as Ti6Al4V, is difficult and typically requires expert materials scientists to manually identify and measure microstructural features. This process is often slow, labour intensive and suffers from poor repeatability. This paper overcomes these challenges by proposing a new set of automated techniques for 2D microstructural analysis. Digital image processing algorithms are developed to isolate individual microstructural features, such as grains and alpha lath colonies. A segmentation of the image is produced, where regions represent grains and colonies, from which morphological features such as; grain size, volume fraction of globular alpha grains and alpha colony size can be measured. The proposed measurement techniques are shown to obtain similar results to existing manual methods while drastically improving speed and repeatability. The benefits of the proposed approach when measuring complex microstructures are demonstrated by comparing it with existing analysis software. Using a few parameter changes, the proposed techniques are effective on a variety of microstructure types and both SEM and optical microscopy image
The use of technology with engineering design students is well established, with shared workspaces being particularly supportive of the collaborative design process. This paper reports on a study where a design knowledge framework involving three learning loops was used to analyse the effectiveness of shared workspaces and digital repositories in supporting design education. The issues discussed include the relationship between knowledge and information structures, the importance of integrating information literacy support, and the need for different systems within the learning environment to support formal and informal storage of resources. These issues are explored within the context of experiences of working in a multidisciplinary team with different approaches, research methodologies, and discourses
This paper describes a comparative study between the 6-3-5 Method and the ICR Grid. The ICR Grid is an evolved variant of 6-3-5 intended to better integrate information into the concept generation process. Unlike a conventional 6-3-5 process where participants continually sketch concepts, using the ICR Grid (the name derived from its Inform, Create, Reflect activities and structured, grid-like output) participants are additionally required to undertake information search tasks, use specific information items for concept development, and reflect on the merit of concepts as the session progresses. The results indicate that although the quantity of concepts was lower, the use of information had a positive effect in a number of areas, principally the quality and variety of output. Although grounded in the area of product development, this research is applicable to any organisation undertaking idea generation and problem solving. As well as providing insights on the transference of information to concepts, it holds additional interest for studies on the composition and use of digital libraries.
Remanufactured products can save up to 80% of production and energy costs whilst generating lower CO 2 emissions. The key success factors for remanufacturing are quality, lead-time and cost. Extensive work within the industry and the detailed analysis of the remanufacturing process has shown that component inspection has significant bearing on overall productivity. Remanufacturing lacks automation because activities are predominantly manual. Automation of remanufacturing process will not only decrease the number of non-remanufacturable components, through decreasing cost and increasing consistency in quality, but also attract industries to design for remanufacture. A digital model of the component is required to automate the disassembly process and move towards industry 4.0 and cyber physical systems. There are several expensive techniques to create a digital model, which are not feasible for the remanufacturing industry. The research paper aims to check feasibility of using Visual Structure for Motion (VFM), a relatively low cost method, to develop a 3D digital model, for automation of the automotive engine (in as received condition) disassembly process using industrial robots. These experiments assess the scientific feasibility of using Videogrammetry to acquire pre-disassembly 3D model of the engine. Multiple 2D images were acquired and processed to find matching common features. The location of the camera was calculated through the matching features, producing a three-dimensional digital representation of the captured volume. A sparse point cloud was initially created and was then converted into a dense 3D point cloud. The 3D point cloud was converted into a meshed model. 2D images were stitched together to create a virtual model of the engine with surface texture and colour. Small features were clearly visible in the 3D model.
This paper reviews and applies key principles from improvised comedy (“improv”) to overcome common barriers in effective group ideation, resulting in the formulation and presentation of a new creative idea generation method. The emergence of an innovative product design can be compared to the telling of a funny joke: both combine seemingly unconnected ideas in a way that is both surprising and satisfying. Our research expands upon this link between humour and creativity, and operationalizes the improv principles best suited to the conceptual design process. A workshop‐based methodology was used to select, develop, and refine the method protocol and facilitation technique. Participant feedback and observations have demonstrated how this approach can expand the solution space to support the generation of bold, innovative ideas. Finally, we present a step‐by‐step guide for the new “design improv” method and discuss its potential value in the generation of creative ideas in a group ideation context.
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