This research was motivated by the results of the needs analysis at MAN 1 Blitar. Researcher found several problems faced by students in the process of learning English. This study aims to determine the opinion of the validators, the response of teacher and students to the learning media that has been developed in the form of Video Dubbing Animation. The research method used is Research and Development (R&D) using the ADDIE model by Dick and Carry. The media that has been developed consists of two videos, one video to explain the material and one dubbing video as a student assignment. The material presented in this product is a narrative text focused on speaking skills. Data collection techniques were carried out using interviews and surveys. The instruments used are interview guidelines and questionnaires using a Likert scale. Based on the results of validation carried out by material experts and media expert, then the results of teacher and student responses, the percentage of results obtained were 80%, 94%, 86% and 66.7% with a total score of 81.7% where the score reached the criteria of "Very Good or Very Valid or Very Usable”. So, it can be concluded that the animation video dubbing learning media is very well used in the English learning process.
This research was carried out based on the results of observations on mentally retarded students at SLB Jatiwiratama Selopuro in the vocabulary subject. This study aims to develop learning media in the form of pop-up book and find out how the level of feasibility of the media. This research was conducted on mentally retarded children at special school. The research method used is Research and Development (R & D) which adopted from Borg and Gall where researchers take 4 stages of the existing 10 stages. The stages include (1) Need analysis, (2) Product development, (3) Product testing, (4) Product revision. Determination of eligibility is done by validate the learning experts, and media experts. After that, the researcher do product testing. Research and development produces pop-up book media that are suitable for use based on the assessment of (1) Media expert validators get an assessment of 95.5% (2) Learning expert validators received a 9% rating. Assessment of student responses gets an assessment percentage of 91.5% which is means that the media can be accepted by students. The reason for choosing this research is because the development of pop-up book media for mentally retarded children has never been researched before.
The problem in learning English is almost all students have difficulty in learning vocabulary and the students lack of mastery of English vocabulary, another problem is that students' interest in learning vocabulary is very low because they think it is very difficult to memorize it. In addition, teachers do not use media to help the vocabulary learning process. So, the students need media to help learn vocabulary. The aim of this study is to develop the android based educational games and to know the result of develop the android based educational games. This type of study is Research and Development (R&D) used the Borg and Gall procedure which uses 6 stages out of 10 stages of development. There are need analysis, product design, product validation, product revision, product testing, and revise the product. The subject of the research is seventh grade students in SMPI Hasanuddin Kesamben. The feasibility of the media based on the results of the percentage of expert validation, namely: 92% media experts with Valid/Very Decent categories, material experts 81.25% with Valid/Very Decent categories. Furthermore, the results of student satisfaction were 89% with the product category "Valid / Very Decent". Based on these results, it can be concluded that the Android-based educational game media for vocabulary is very interesting to use as a supplementary media.
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