An e ective content recommendation in modern social media platforms should bene t both creators to bring genuine bene ts to them and consumers to help them get really interesting content. In this paper, we propose a model called Social Explorative A ention Network (SEAN) for content recommendation. SEAN uses a personalized content recommendation model to encourage personal interests driven recommendation. Moreover, SEAN allows the personalization factors to a end to users' higher-order friends on the social network to improve the accuracy and diversity of recommendation results. Constructing two datasets from a popular decentralized content distribution platform, Steemit, we compare SEAN with state-of-the-art CF and content based recommendation approaches. Experimental results demonstrate the e ectiveness of SEAN in terms of both Gini coe cients for recommendation equality and F1 scores for recommendation performance.
In this paper, we study the fundamental problem of random walk for network embedding. We propose to use non-Markovian random walk, variants of vertex-reinforced random walk (VRRW), to fully use the history of a random walk path. To solve the getting stuck problem of VRRW, we introduce an exploitation-exploration mechanism to help the random walk jump out of the stuck set. The new random walk algorithms share the same convergence property of VRRW and thus can be used to learn stable network embeddings. Experimental results on two link prediction benchmark datasets and three node classification benchmark datasets show that our proposed approach reinforce2vec can outperform state-of-the-art random walk based embedding methods by a large margin.
PathSim is a widely used meta-path-based similarity in heterogeneous information networks. Numerous applications rely on the computation of PathSim, including similarity search and clustering. Computing PathSim scores on large graphs is computationally challenging due to its high time and storage complexity. In this paper, we propose to transform the problem of approximating the ground truth PathSim scores into a learning problem. We design an encoder-decoder based framework, NeuPath, where the algorithmic structure of PathSim is considered. Specifically, the encoder module identifies Top 𝑇 optimized path instances, which can approximate the ground truth PathSim, and maps each path instance to an embedding vector. The decoder transforms each embedding vector into a scalar respectively, which identifies the similarity score. We perform extensive experiments on two real-world datasets in different domains, ACM and IMDB. Our results demonstrate that NeuPath performs better than state-of-the-art baselines in the PathSim approximation task and similarity search task.
CCS CONCEPTS• Mathematics of computing → Graph algorithms; • Information systems → Similarity measures; Top-k retrieval in databases.
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