Based on planned behavior theory (TPB), this study aims to explore the direct or indirect impacts of entrepreneurship education on entrepreneurial intentions through entrepreneurial self-efficacy and explore the moderating role of psychological capital. Sample data were collected by sending online electronic questionnaires to university students in some universities in Guangxi. A structural equation model was used to test the 757 valid sample data. The results showed that: (1) college students of different genders and those with or without family business experience have significant differences in terms of their entrepreneurial intentions; (2) entrepreneurship education has a significant positive impact on entrepreneurial intentions; (3) entrepreneurial self-efficacy plays a complete mediating role; and (4) higher psychological capital can positively regulate the impact of entrepreneurial self-efficacy on entrepreneurial intention. The findings help explain the need for entrepreneurship education. In order to increase students’ participation in entrepreneurship education courses, different innovative technology-based curricula and educational methods can be used at higher educational levels. In addition, this study constructs a mediation and moderation model influencing entrepreneurial intention based on TPB, which further tests and enriches the research perspective of this theory from the perspective of positive psychology.
The ordinary sensors require manual control and do not have the indoor air humidifier test function. This design mainly adopts STC89C52RC SCM control, and connects with the auxiliary circuit to achieve automatic test and sound-light alarm of the intelligent air humidifier. The intelligent air humidifier can start, close and test indoor temperature and moisture automatically. It is small, easy to carry and has certain practical value.
this paper introduces the client terminal's design firstly which adopted Android platform structure and the program of layered modular design. Architecture design was made for the overall design, of which user login, travel information, setting and food information are the function module. The functions of information and pictures involve the operation of frequently obtaining network pictures. So adopting the network communication frame of Volley which are flexible, neat, simple and easy to use fits the situation of frequent requests and smaller data quantities.
This paper mainly introduces the design ideas and realization process of the game.The design draw the background of all the objects at the begin of the game.In the thread when the main program was running, the frame refresh will be at certain frequency with double buffering technology to screen redraw and reflect the state of the entire game in real-time. Tanks controlled by users run in the main thread, move along with the refresh frequency of the screen. Tanks will be initialized when the game starts and then drawn on top of the map. The design mainly allows tanks to move and shot shells intelligently, destroy the function of the others,and meets the needs of users.
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