The study shall apply Augmented Reality (AR) technique to develop Math learning App. The learners shall apply the mobile device to scan the cards and convert the 2D floor plan into 3D objects. By manipulating virtual 3D objects, students can understand the 3D composition from different perspectives. By applying the decomposition or combinated functions of the Math learning App, students can further understand the calculation way of Volume. The study confers the learning outcomes of the school children before and after applying AR Math App through the introduction and experiment design of the teaching site, and discusses the difference between Math highaccomplished school children and ordinary children by way of digital learning. Through the ways of achievement tests, questionnaire and teachers' and childrents' interviews, the study understands the learning effects and experiencing of AR Math App. The experiment's result indicates that students can accept the AR Math learning App developed by the institute and it can also initiate their interests in learning. The result before and after studying indicates that the learning effects have significantly promoted. The result of teachers' interviews indicate that the application of this digital teaching materials and interactive experience model has effectively enhanced the students understanding the concept of Volume and 3D composition.
Abstract-Math is considered as the basis of the development of science, technology and thought. Traditional teaching methods emphasize on repeatedly exercising Math problems, which lead to a result that students lack understanding and thinking. Theming on elementary Math "Graphics and Space," this study has developed an interactive Math learning material (APP) through the ADDIE teaching design model. The content of this App contains units of Math "Volume", "Surface Area", "Bulk", "Area", "Perimeter." Each unit has corresponding test questions. Through the experimental design, this study understands the learning outcomes before and after school children have applied digital learning materials and further confers the differences between high-accomplished school children and ordinary children by way of digital learning materials. The experimental result indicates that the digital learning materials App designed by the institute has enhanced the interests of school children to learn Math. The grades before and after the test indicate the students' grades have significantly improved after applying the digital learning materials App. Besides, the digital learning materials App have significant help to the low-accomplished school children.Index Terms-Game-based learning, mobile app, digital learning, mathematics. I. INTRODUCTIONMathematics is recognized as the foundation of science, technology and intellectual development and is also an index of civilization evolution. Traditional Math teaching interprets logic training by forcedly memorizing formulas and definition composed by abstract symbols. Cramming way of learning has led to a result that students lack of interest in learning Math. A research indicates that students who have more confidence in learning Math have better performance in their Math achievement. Children generally understand the importance of Math, however, they still have a sense of fear about Math. If children's curiosity about Math can be arisen and they are also willing to learn, their Math basis can then be established. Such a result shall lead to a good one in science or thought development in the future.The curriculum for elementary school students. Math Learning includes four topics including 'Number and Quantity', 'Shape and Space', 'Probability and Statistics', and 'Algebra' so as to have children be cultivated with abilities of question-solving and expect that children are capable to effectively apply knowledge of Math to solving practical problems in their lives.With the development of digital technology, teaching has been integrated with more software and hardware equipments to make teaching more lively and diversified. Educators often apply attractive features of games to help learners to learn. Prensky [2] believed that game-based learning method was to integrate the content of learning with the frame of games and apply the feature of digital games to arise learners' motivation so that learners could concentrate themselves on learning in games to enjoy themselves and further achieve the...
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