One of the most challenging issues in color guided depth map restoration is the inconsistency between color edges in guidance color images and depth discontinuities on depth maps. This makes the restored depth map suffer from texture copy artifacts and blurring depth discontinuities. To handle this problem, most state-of-the-art methods design complex guidance weight based on guidance color images and heuristically make use of the bicubic interpolation of the input depth map. In this paper, we show that using bicubic interpolated depth map can blur depth discontinuities when the upsampling factor is large and the input depth map contains large holes and heavy noise. In contrast, we propose a robust optimization framework for color guided depth map restoration. By adopting a robust penalty function to model the smoothness term of our model, we show that the proposed method is robust against the inconsistency between color edges and depth discontinuities even when we use simple guidance weight. To the best of our knowledge, we are the first to solve this problem with a principled mathematical formulation rather than previous heuristic weighting schemes. The proposed robust method performs well in suppressing texture copy artifacts. Moreover, it can better preserve sharp depth discontinuities than previous heuristic weighting schemes. Through comprehensive experiments on both simulated data and real data, we show promising performance of the proposed method.
Edge-preserving image smoothing is a fundamental procedure for many computer vision and graphic applications. There is a tradeoff between the smoothing quality and the processing speed: the high smoothing quality usually requires a high computational cost, which leads to the low processing speed. In this article, we propose a new global optimization based method, named iterative least squares (ILS), for efficient edge-preserving image smoothing. Our approach can produce high-quality results but at a much lower computational cost. Comprehensive experiments demonstrate that the proposed method can produce results with little visible artifacts. Moreover, the computation of ILS can be highly parallel, which can be easily accelerated through either multi-thread computing or the GPU hardware. With the acceleration of a GTX 1080 GPU, it is able to process images of 1080p resolution (1920 × 1080) at the rate of 20fps for color images and 47fps for gray images. In addition, the ILS is flexible and can be modified to handle more applications that require different smoothing properties. Experimental results of several applications show the effectiveness and efficiency of the proposed method. The code is available at https://github.com/wliusjtu/Real-time-Image-Smoothing-via-Iterative-Least-Squares.
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