Senior citizens represented the fastest growing demographic worldwide. As indicated in the Year 2000 US Census, there were 35 million people 65 or older in the US and by 2030, it was estimated that there were about 70 million older adults in the US alone. With the older population growing rapidly and being increasingly exposed to computers and technology, it is important that they are aware of what computers can do for them (e.g., Email, document creation, games, Internet and educational training). This study was conducted to identify best practices for designing and creating applications for a senior population while also promoting computer and Internet use among seniors. The longitudinal study employed a mixed method approach to data collection and analysis and included the use of standardized surveys, measures of physical fitness and physiology, observations in their retirement community and interviews. Auburn University faculty in the College of Engineering engaged senior citizens to participate in workshops designed to develop their skills in computing. Results of the study indicated virtual classrooms in SecondLife as a viable tool for senior adult education. The potential significance of this project was to create a valid, reliable and reproducible model for outreach to retirement communities and senior activity centers
Research shows that logical and critical thinking are very important for writing efficient programs but unfortunately many of our students lack these skills. This in turn affects our ability to produce graduates to meet the needs of increasingly computer dependent industries and to maintain our nation's position as the global leader of high technology arena. The educators and administrators are challenged to find ways to engage and promote success and retention of students while maintaining standards in introductory computing courses. We believe that this problem can be effectively addressed by enhancing students' logical and critical thinking through the use of visual programming tools such as RAPTOR in introductory computing courses. RAPTOR is a visual programming development environment based on flowcharts. Students can build simple procedural programs without learning the details of a language. These features of RAPTOR has helped us in providing an Interdisciplinary Integrated Teaching and Learning experiences that integrates team-oriented, hands-on learning experiences throughout the engineering technology and sciences curriculum and engages students in the design and analysis process beginning with their first year. The objective of this paper is to discuss our experiences with the use of RAPTOR in various science and technology courses.
The need for delivering quick and accurate information to first responders, such as law enforcement officers, is important for providing them with the resources needed to do their jobs safely and effectively. The common method of information exchange from officers to emergency dispatchers is problematic in that response time and communicative consistency can result in inaccurate or untimely information.Although information requests by officers currently require the use of defined alpha codes to ensure the accuracy of vehicle license plate sequences, the proper use is inconsistent. We introduce in this paper an adaption of VoiceLETS, [1] which provides an algorithm to detect and predict license sequences without the use of alpha codes. Preliminary testing of this algorithm showed a 34.2% increase in the accuracy of tag query results. There was also a correction accuracy of 95.35% when the system attempted to correct misinterpreted characters within a query.
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