The article discusses methodology and structure of the content of Serious Educational Game related to the military and historical heritage “Mission
Opalchenets” (working title) according to learning objective. The goal of this initiative is to achieve a specific level of knowledge and skills in users in the area of military and historical heritage of Bulgaria. The authors' thesis is that any cognitive level can be appropriately represented in the IT environment of the serious educational game.
This paper presents the overall structure and the functional specification of an interactive environment for digital preservation and preservation of fashion objects, developed to serve the students’ learning needs of the National
Art Academy.
This article present work on the project of developing the models and concepts of serious educational games through related multimedia resources of military and historical heritage.
This paper presents the overall structure and the functional specification of an interactive environment for digital preservation and preservation of fashion objects connected with digital data repository, developed to serve the
students’ learning needs of the National Art Academy.
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