PurposeThere are common problems in the identification of uncertain nonlinear systems, nonparametric approximation, state estimation, and automatic control. Dynamic neural network (DNN) approximation can simplify the development of all the aforementioned problems in either continuous or discrete systems. A DNN is represented by a system of differential or recurrent equations defined in the space of vector activation functions with weights and offsets that are functionally associated with the input data.Design/methodology/approachThis study describes the version of the toolbox, that can be used to identify the dynamics of the black box and restore the laws underlying the system using known inputs and outputs. Depending on the completeness of the information, the toolbox allows users to change the DNN structure to suit specific tasks.FindingsThe toolbox consists of three main components: user layer, network manager, and network instance. The user layer provides high-level control and monitoring of system performance. The network manager serves as an intermediary between the user layer and the network instance, and allows the user layer to start and stop learning, providing an interface to indirectly access the internal data of the DNN.Research limitations/implicationsControl capability is limited to adjusting a small number of numerical parameters and selecting functional parameters from a predefined list.Originality/valueThe key feature of the toolbox is the possibility of developing an algorithmic semi-automatic selection of activation function parameters based on optimization problem solutions.
Hand motion tracking plays an important role in virtual reality systems for immersion and interaction purposes. This paper discusses the problem of finger tracking and proposes the application of the extension of the Madgwick filter and a simple switching (motion recognition) algorithm as a comparison. The proposed algorithms utilize the three-link finger model and provide complete information about the position and orientation of the metacarpus. The numerical experiment shows that this approach is feasible and overcomes some of the major limitations of inertial motion tracking. The paper’s proposed solution was created in order to track a user’s pointing and grasping movements during the interaction with the virtual reconstruction of the cultural heritage of historical cities.
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