Abstract-Exploratory activities seem to be intrinsically rewarding for children and crucial for their cognitive development. Can a machine be endowed with such an intrinsic motivation system? This is the question we study in this paper, presenting a number of computational systems that try to capture this drive towards novel or curious situations. After discussing related research coming from developmental psychology, neuroscience, developmental robotics, and active learning, this paper presents the mechanism of Intelligent Adaptive Curiosity, an intrinsic motivation system which pushes a robot towards situations in which it maximizes its learning progress. This drive makes the robot focus on situations which are neither too predictable nor too unpredictable, thus permitting autonomous mental development. The complexity of the robot's activities autonomously increases and complex developmental sequences self-organize without being constructed in a supervised manner. Two experiments are presented illustrating the stage-like organization emerging with this mechanism. In one of them, a physical robot is placed on a baby play mat with objects that it can learn to manipulate. Experimental results show that the robot first spends time in situations which are easy to learn, then shifts its attention progressively to situations of increasing difficulty, avoiding situations in which nothing can be learned. Finally, these various results are discussed in relation to more complex forms of behavioral organization and data coming from developmental psychology.
Sensorimotor control and learning are fundamental prerequisites for cognitive development in humans and animals. Evidence from behavioral sciences and neuroscience suggests that motor and brain development are strongly intertwined with the experiential process of exploration, where internal body representations are formed and maintained over time. In order to guide our movements, our brain must hold an internal model of our body and constantly monitor its configuration state. How can sensorimotor control enable the development of more complex cognitive and motor capabilities? Although a clear answer has still not been found for this question, several studies suggest that processes of mental simulation of action-perception loops are likely to be executed in our brain and are dependent on internal body representations. Therefore, the capability to re-enact sensorimotor experience might represent a key mechanism behind the implementation of higher cognitive capabilities, such as behavior recognition, arbitration and imitation, sense of agency, and self-other distinction. This work is mainly addressed to researchers in autonomous motor and mental development for artificial agents. In particular, it aims at gathering the latest developments in the studies on exploration behaviors, internal body representations, and processes of sensorimotor simulations. Relevant studies in human and animal sciences are discussed and a parallel to similar investigations in robotics is presented.
This paper discusses the concept of joint attention and the different skills underlying its development. We argue that joint attention is much more than gaze following or simultaneous looking because it implies a shared intentional relation to the world. The current state-of-the-art in robotic and computational models of the different prerequisites of joint attention is discussed in relation with a developmental timeline drawn from results in child studies.
This work presents an architecture that generates curiosity-driven goal-directed exploration behaviours for an image sensor of a microfarming robot. A combination of deep neural networks for offline unsupervised learning of low-dimensional features from images and of online learning of shallow neural networks representing the inverse and forward kinematics of the system have been used. The artificial curiosity system assigns interest values to a set of pre-defined goals and drives the exploration towards those that are expected to maximise the learning progress. We propose the integration of an episodic memory in intrinsic motivation systems to face catastrophic forgetting issues, typically experienced when performing online updates of artificial neural networks. Our results show that adopting an episodic memory system not only prevents the computational models from quickly forgetting knowledge that has been previously acquired but also provides new avenues for modulating the balance between plasticity and stability of the models.
In this paper, we explore the potential of mobile robots with simulation-based internal models for safety in highly dynamic environments. We propose a robot with a simulation of itself, other dynamic actors and its environment, inside itself. Operating in real time, this simulation-based internal model is able to look ahead and predict the consequences of both the robot's own actions and those of the other dynamic actors in its vicinity. Hence, the robot continuously modifies its own actions in order to actively maintain its own safety while also achieving its goal. Inspired by the problem of how mobile robots could move quickly and safely through crowds of moving humans, we present experimental results which compare the performance of our internal simulation-based controller with a purely reactive approach as a proof-of-concept study for the practical use of simulation-based internal models.
Traditionally investigated in philosophy, body ownership and agency-two main components of the minimal self-have recently gained attention from other disciplines, such as brain, cognitive and behavioral sciences, and even robotics and artificial intelligence. In robotics, intuitive human interaction in natural and dynamic environments becomes more and more important, and requires skills such as self-other distinction and an understanding of agency effects. In a previous review article, we investigated studies on mechanisms for the development of motor and cognitive skills in robots (Schillaci et al., 2016). In this review article, we argue that these mechanisms also build the foundation for an understanding of an artificial self. In particular, we look at developmental processes of the minimal self in biological systems, transfer principles of those to the development of an artificial self, and suggest metrics for agency and body ownership in an artificial self.
We explored the feasibility of investigating complex goal-directed actions with event-related brain potentials by studying the aiming phase of throwing. A virtual reality environment was set up, allowing aimed throws at distant targets, with participants standing upright and moving relatively unrestrained. After a separate practice session, the contingent negative variation (CNV) was measured during preparation for a simple button release, unaimed throws, and aimed throws at targets of two levels of difficulty. Consistent with expectations, CNV amplitude was larger for all throwing conditions compared to button release. It further increased with task difficulty in the aimed throwing conditions, reflecting the increasing motor programming demands for more difficult goal-directed actions. Therefore, investigating throwing as an instance of complex goal-directed action with ERPs is feasible, opening interesting perspectives for future research.
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