We present elements that support the use of interactive novels as a relevant risk-taking measure instrument. In the introduction, we describe what interactive novels are and how they can be used to study human decision making. Then, we present the results of a study designed to assess how behaviours made in interactive novels relate to real-life behaviours. Participants (n = 234) interacted with a novel depicting a student party. During the story, participants could make several risk-taking behaviours (i.e., drug taking). Then, participants completed the Dohmen’s one item risk-taking scale, the DOSPERT scale, and a self-report risk-taking scale. Our results show strong correlations between risk-taking in the interactive novel and real life risk-taking behaviours. Notably, risk-taking behaviours made in the novel were globally more correlated with real-life risk-taking than were the Dohmen and DOSPERT scales. This supports the use of interactive novels as an instrument to study risk-taking behaviours and decision making.
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