The objective of this research is for analyzing and describing matters that affect the willingness of the community in the DKI Jakarta in paying the zakat. This is done through a theoretical model of knowledge, attitude, religiousness, motivation, and income of the Muslim community in their payment of the zakat. This model will specifically empirically test the direct effects of knowledge, attitude, motivation, religiousness, and income of the Islamic community to the impacts of the willingness of the Islamic community in paying the zakat. This research is conducted by taking a total of 430 Islam community members as research objects in 5 region of DKI Jakarta, by using the purposeful sampling technique. The total of respondents as the research population is 430 persons. For interpreting and analyzing the data, the analytical technique used is the Structural Equation Model (SEM) using the AMOS software. The result of the hypothesis testing has verified that the factors of knowledge, attitude, religiousness, motivation, and income of the Muslim community have significantly increased their willingness to pay the zakat. Also the model used in this research is acceptable and is valid, as indiccated by the appropriateness index, all of which have met the requirements. The results of this study indicate that there is the potential for increasing the zakat revenue through increasing the willingnes/interest of the muzakki to pay the zakat, as such increased interest is affected by the increasing knowledge, attitude, religiousness, motivation, and income of the muzakki. This has increased the conviction that the zakat has a very strategic function in the economy of the state, namely as one of the instruments for distributing wealth and increase the wellbeing of society as a whole.
Penggunaan smartphone sejak dini menyebabkan terjadinya addiction pada remaja sehingga memicu munculnya perilaku agresif pada remaja dikarenakan kurangnya kemampuan remaja dalam mengelola informasi yang didapatkannya. Tujuan dari penelitian ini adalah untuk mengetahui apakah smartphone addiction memiliki kontribusi dalam mempengaruhi munculnya perilaku agresif pada remaja. Responden dalam penelitian ini berjumlah 290 orang yang berusia 15-20 tahun dengan lama penggunaan smartphone > 5 jam dalam sehari. Teknik pengambilan data yang digunakan pada penelitian ini adalah purposive sampling. Pada penelitian ini smartphone addiction sebagai variabel (X) yang diukur dengan skala smartphone addiction dengan reliabilitas sebesar 0.943. Sedangkan, untuk mengukur perilaku agresif sebagai variabel (Y) dengan skala perilaku agresivitas dengan nilai reliabilitas 0.779. Analisa data pada penelitian ini menggunakan uji regresi linier sederhana dengan hasil yang menunjukan bahwa adanya pengaruh positif dari smartphone addiction terhadap perilaku agresif pada remaja (B = 0.236) dengan taraf signifikan p=0.000� yang berarti terdapat pengaruh smartphone addiction terhadap perilaku agresif. Maka, dapat dijelaskan bahwa penggunaan smartphone yang berlebih hingga menyebabkan adiksi dapat memicu munculnya perilaku agresif pada remaja. Berdasarkan hasil penelitian, smartphone addiction memiliki kontribusi sebesar 14.2% terhadap perilaku agresif.
<p>The objective of this research was to determine the level of coastal children eco-literacy by using storytelling about the role of mangroves for coastal communities in Serang Regency - Banten. The research methodology was classroom action research (CAR). The implementation of classroom action research was conducted of two cycles. There was cycle I and cycle II, each cycle consisted of two meetings. This research involved third-grade students which consisted of 30 students in SDN Cerocoh, Serang Regency - Banten. The instrument of the research was data collecting technique, the data were observation, tests (pre-test and post-tests), and documentation. The result of this research showed that there was a significant difference in the students’ eco-literacy in pre-test and post-test after learning environmental education with mangrove storytelling. The average score of pre-test was 48.52%, while, after giving treatment in cycle I, the students average score in post-test I was 68.94%. Then, after giving treatment in cycle II, the students’ average score in post-test II was 87.17%. Based on the data the researcher concluded that: 1) there was the improvement coastal student eco-literacy by using mangrove storytelling in teaching environmental education at our environmental thematic subject 2) the students became interested and motivated in learning about mangroves.</p>
This study aims to formulate moral values contained in the novel Sāq al-Bambū. The research data are sentences of text containing the Sāq al-Bambū-moral values in the story. Collecting, sorting or reduction of data, and analyzing data done by using hermeneutic methods. The study concludes that the novel Sāq al-Bambū offers three social moral values and a religious moral value. The first moral value is that the gamble will plunge himself and his family, even his own descendants, to live in misery, and these problems will never-end. The second moral value is that the marital relationship which is conducted outside a legitimate marriage will not only spoil and closed his future but also afflict his children with the various conflicts and pressures of the environment. The third moral value is that belief in superstition will preoccupy the attention, energy, and mind. In fact, a lot of things and a lot of innocent parties will be considered negative. The fourth moral value is that to keep self-esteem and dignity is not necessarily by persecuting others.
Level of Noise in the residential around muara teweh’s PLTD. Muara Teweh’s PLTD was one of the regional companied responsible for the provision of electricity serviced. The impact of the operation of the PLTD is the emergence of noise caused by the PLTD engine so that it appeared on public complainted, especially communication disordered, disordered of physiological and psychological disordered. This study aims to determine the noise level and subjective complainted felt in residential areas around Muara Teweh’s PLTD. This research was a descriptive observational describe the noise level in residential areas Muara Teweh’s PLTD. This study include cross-sectional design that aims to determine the noise until at residential areas around Muara Teweh’s PLTD and connect with public complainted in residential areas around Muara Teweh’s PLTD. The measurement resulted show noise levels in residential areas around Muara Teweh’s PLTD exceeded the NAV according KEPMEN / LH / 48/1996, which is 62.9 dBA in the North, 70.4 dBA in the Northeast, 69.3 dBA in the East , 69.4 dBA in the direction of the Southeast, 72.3 dBA in the south, 72.2 dBA in the direction of the Southwest, 78.2 in the West and 75.5 dBA in the northwest. Subjective complainted of the most widely felt in residential areas Muara Teweh’s PLTD form (45.9%), headache (56.8%), discomfort (91.9%), insomnia (83.8%) fast and emotions (40.5%). Efforts should be madeto controlnoise levelsand complaintsaregiving them the toolsnoise suppressioninengine room, thickenthe barrier, put upcurtainsat thewindows of the houseanddo notoftenopen thedoor. Keywords : Noisy environment, residential noise
Abstrak- Anak-anak suka mendengarkan dongeng karena memberikan kesempatan kepada mereka untuk berimajinasi dengan menggambarkan peristiwa pada dongeng ke dalam khayalan. Dikarenakan banyak anak-anak menyukai dongeng, banyak peluang pengembangan aplikasi dongeng seperti menggunakan text to speech. Maka dari itu dilakukan pengembangan aplikasi dongeng menggunakan konsep Text to Speech untuk mengkonversikan text dongeng menjadi suara sebagai media pengganti membaca dongeng. Tujuan penelitian ini adalah untuk membuat aplikasi dongeng text to speech untuk platform android. Metode yang digunakan dalam penelitian ini ialah menggunakan metode waterfall.Aplikasi ini dirancang dengan menggunakan pemograman java dan editor eclipse. Data yang digunakan berupa teks dongeng dan pemanfaatan google text to speech untuk menghasilkan keluaran suara. Hasil akhir berupa aplikasi pada perangkat android, dan telah dilakukan pengujian. Hasil pengujian menunjukkan Aplikasi dongeng text to speech sudah mampu membaca dongeng, walaupun dari segi intonasi suara belum alami sebagai mana manusia membaca dongeng. Pengujian sistem dilakukan bahwa aplikasi ini hanya bisa digunakan pada perangkat android versi Lollipop (5.1.1) untuk menghasilkan keluaran suara bahasa Indonesia secara offline. Dari segi tampilan aplikasi, aplikasi ini belum Fleksibel sehingga hanya terlihat baik pada perangkat tertentu. Kata kunci : Aplikasi, Dongeng, Text to Speech, Android Abstract- Kids like hearing fable because it gives a chance for them to imagine by drawing an event into imagination. Since many kids like fable, there are many chances to create an application of fable that used text to speech. So from that, fable application text to speech is done to convert fable text into a voice as media of replacement from reading fable. The interest of kids is considered to emerge with this application in order to help parents easily in telling a fable to their kids. Parents are not necessary to tell the story by their voice. This application is planned by using java program and editor eclipse. The data used is fable text and Google text to speech to produce voice. The final result is an android application, and after being tested. The test result shown that Text to Speech application was be able to read a fable. The tested of application system is only can be used in android version 4.0.3 with online use. The android version Lollipop (5.1.1) to produce a voice output Indonesian offline. In term of display application, this application is not flexible so that only looks good on certain device. Keyword: Application, Fable, Text to Speech, Android
In the present study, an experimental teaching material using a soundcard oscilloscope developed for science, technology, engineering, and mathematics (STEM) education considering the engineering viewpoint was applied to address student's misconceptions in the alternating current (AC) circuit topic in high school physics. Four experiments were conducted, and 13 conceptual understanding questions were used to explore the concept of the AC circuit among 192 secondary school students in Indonesia. This study concluded that the STEM system used in this study was considered to be useful to overcome the various misconceptions in high school physics. As a result of this study, it is recommended that more researchers should find, create, develop, and implement more teaching materials that support the understanding of students in AC circuits as well as the other parts of physics. Deeper investigations into the pre-conceptions of students would be another area of research that this study identified as an area of the focus needed in investigating cases of misconceptions.
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