AbstrakArtikel ini menggambarkan upaya pengembangan media pembelajaran berbasis Augmented Reality (AR) untuk meningkatkan kecerdasan spasial visual siswa. Jenis kemampuan ini penting bagi siswa untuk memahami subjek atau topik yang berkaitan dengan konsep ruang, karena untuk sepenuhnya memahami gambar, siswa harus membayangkan bentuk dan ruang dari objek tersebut. Kurangnya media pembelajaran di banyak sekolah menyebabkan kurangnya pemahaman siswa tentang topik tersebut. Berdasarkan masalah di atas, penelitian ini menggunakan pendekatan Research & Development (R & D) untuk mengembangkan media pembelajaran berbasis AR untuk memfasilitasi siswa kelas 6 belajar tata surya secara lebih visual. Hasil post-test telah menunjukkan bahwa terdapat peningkatan kemampuan spasial visual siswa, terutama pada topik tata surya. Jadi, dapat disimpulkan bahwa media pembelajaran berbasis AR memiliki potensi besar untuk memfasilitasi siswa mempelajari topik-topik yang berkaitan dengan ruang dan sejenisnya. AbstractThis article illustrates an effort to create a learning media based on Augmented Reality (AR) to improve student visual spatial intelligence. This type of intelligence is important for student to understand such subjects or topics like spaces, because to completely understand the image student should imagine the object's shape and space. The lack of learning media in many schools caused the lack of student understanding toward the topic. According to the problem above, this research employing Research & Development (R & D) approach to develop AR-based learning media to facilitate 6th grade student to learn solar system more visually. The post-test has shown that there is an increased number of student visual spatial intelligence, especially on solar system topic. So, it can be concluded that AR-based learning media has huge potential to facilitate student to learn such topics related to space and the like.
The goal of the study was to determine the effectiveness of the Tsanawiyah english grammar (TEG) Android-based application for teaching grammar to seventh-grade students at Islamic Junior High School (MTs) Al-Muhsin II and for developing Islamic character values. A one group pre-test post-test design was used for the preexperimental investigation and interviews. 20 seventh-grade students from MTs Al-Muhsin II took part in this study, and the experimental class, VII.A, was recruited through purposive sampling. The mean post-test score (82.6) was higher than the mean pre-test score (66.85) and this difference was significant. According to the effectiveness criteria, employing the TEG learning app was beneficial in teaching grammar to the students. Moreover, the students said that TEG gave examples of how to behave based on Islamic values, which would have been difficult to otherwise learn through online learning during the COVID-19 pandemic. Keywords: Android-based application, grammar accuracy, Islamic character
Motivation plays a crucial role in the success of students' learning activities. The higher the level of individual motivation, the greater the potential for achieving learning outcomes. With the rapid advancement of technology, the field of education is adapting to meet future challenges. As educators, it is essential to innovate and create engaging virtual classrooms that captivate students' interest. Many students show disinterest in attending virtual lectures due to the perceived lack of excitement in these classes. However, there is a technology solution that can address this issue - VMix. VMix offers the capability to create visually appealing and captivating virtual class displays similar to television studios. By integrating VMix with platforms like Zoom and Google Meet, we can enhance the virtual learning experience. This research follows a Research & Development approach and focuses on the development of VMix to enhance student motivation in virtual classrooms. Abstrak Motivasi memiliki peran yang sangat penting dalam keberhasilan kegiatan belajar yang dilakukan oleh mahasiswa. Semakin tinggi motivasi belajar individu maka semakin tinggi prestasi belajarnya untuk dicapai. Perkembangan dunia teknologi yang semakin berkembang memacu dunia pendidikan mulai membentuk dirinya untuk menghadapi masa depan. Pendidikan yang berlangsung di dalam kelas kini bergeser ke dunia maya dan dunia nyata dengan blendended learning. Pendidikan memiliki tujuan untuk menumbuhkan semangat siswa dalam belajar sehingga mampu mengembangkan dirinya. Sebagai pengajar, kita harus berinovasi dalam mengembangkan kelas virtual agar mahasiswa antusias mengikuti perkuliahan. Kebanyakan mahasiswa malas untuk kuliah virtual karena kelas terlihat membosankan . Vmix dapat menghasilkan tampilan kelas virtual yang cantik dan menarik layaknya studio televisi. Hasil tampilan ini bisa kita gabungkan ke zoom, gmeet, Microsoft team, dan lainnya. Metode penelitian yang digunakan dalam penelitian ini adalah Research & Development. Penelitian ini mendeskripsikan pengembangan kelas virtual 3D dalam meningkatkan motivasi belajar mahasiswa di kelas virtual.
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