The role that effective maintenance management plays in contributing to overall organizational productivity has received increased attention. Presents the development of a situational maintenance model that may be used to analyse and design the elements of a maintenance system. The situational approach to maintenance builds on contingency theory and considers both internal and external corporate dynamics. Using ideas from total productive maintenance (TPM), discusses how this model may be used to link corporate goals with maintenance policies. Defines design variables for maintenance systems that include the perspectives of individual behaviour, decision support systems, management systems and organizational structure, and corporate culture.
Several questions are asked about the actual use of games. The need for development of realistic games is discussed, and some specific criteria for making games realistic are presented. Three examples are described. They are all based upon use of information technology and some new facilities offered by this technology. The three examples are hybrids between games and experiments, offering players important possibilities and freedom for >design= of the game or experiment they want to make. So, the examples all illustrate some new waves for games in industrial management.
Professional engineers should be capable of developing innovative and holistic solutions. This constitutes an important challenge to the future engineering education. In a joint project between engineering schools in Denmark a Model Company is being developed to be available on the internet.Various pedagogical means will be employed in connection with using the Model Company. In particular the paper will focus on the potential role of games for stimulating creative, holistic thinking. To illustrate we shall present a proposed game for creative development of a production concept and outline ideas for two games to demonstrate the virtues and limitations of next generation manufacturing.This will point to new areas of applying games with the prospect of preparing engineering students for the challenges of the professional engineer.
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