Learning activities that utilize digital technology for online learning are an alternative during the COVID-19 pandemic. This study aims to determine the effectiveness of electronic comic media based on problem-based learning integrated with Islamic values to improve students' creative thinking skills. This study uses a Research and Development approach using the ADDIE model. The subjects in the study were 90 students of class VIII. Data collection techniques using research instruments with quantitative data analysis. The data collection instrument was by giving essay questions in the form of a creative thinking ability test. The study of creative thinking skills by calculating the N-gain and the significance test was carried out using an average difference test through a t-test with the help of SPSS. The results showed that the value of significance (2 tailed) from the two schools, namely 0.00 < 0.05, then H0 is rejected, and Ha is accepted, so it can be concluded that there is a difference in the average creative thinking ability of the pretest and posttest both at SMP N 3 Watumalang and at SMP IT Permata Hati, which means that there is an effect of using E-Comic media in improving students' creative thinking skills
This research is a preliminary study regarding the teacher's description of learning, student learning motivation, students' creative thinking skills, and the need for developing electronic comic learning media based on integrated problem based learning Islamic values at SMPN 3 Watumalang. This research uses a descriptive method. This study's subjects were 44 students of class VIII and teachers of science subjects at SMPN 3 Watumalang. The research was conducted from October to November 2020. The data collection instruments were questionnaires, interview guidelines, and creative thinking skills test questions. The results of interviews with students indicated that the students' intrinsic motivation was still low. The ability to think creatively is still lacking, with a percentage of 42.8%. In the elaboration indicator, most students answered correctly, while in the originality indicator, students were less careful in answering, and only 14.3% of students could answer correctly. Based on the questionnaire analysis results, electronic comic learning media based on problem based learning integrated Islamic values as an alternative media for learning media on vibrations, waves, and sounds in everyday life are needed for development with a percentage of 64%. The use of electronic comics is expected to increase student motivation and creative thinking skills.
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