The reconstruction of noisy digital shapes is a complex question and a lot of contributions have been proposed to address this problem, including blurred segment decomposition or adaptive tangential covering for instance. In this article, we propose a novel approach combining multi-scale and irregular isothetic representations of the input contour, as an extension of a previous work [Vacavant et al., A Combined Multi-Scale/Irregular Algorithm for the Vectorization of Noisy Digital Contours, CVIU 2013]. Our new algorithm improves the representation of the contour by 1-D intervals, and achieves afterwards the decomposition of the contour into maximal arcs or segments. Our experiments with synthetic and real images show that our contribution can be employed as a relevant option for noisy shape reconstruction.
Digital planes are sets of integer points located between two parallel planes. We present a new algorithm that computes the normal vector of a digital plane given only a predicate "is a point x in the digital plane or not". In opposition to classical recognition algorithm, this algorithm decides on-the-fly which points to test in order to output at the end the exact surface characteristics of the plane. We present two variants: the H-algorithm, which is purely local, and the R-algorithm which probes further along rays coming out from the local neighborhood tested by the H-algorithm. Both algorithms are shown to output the correct normal to the digital planes if the starting point is a lower leaning point. The worst-case time complexity is in O(ω) for the H-algorithm and O(ω log ω) for the R-algorithm, where ω is the arithmetic thickness of the digital plane. In practice, the H-algorithm often outputs a reduced basis of the digital plane while the R-algorithm always returns a reduced basis. Both variants perform much better than the theoretical bound, with an average behavior close to O(log ω). Finally we show how this algorithm can be used to analyze the geometry of arbitrary digital surfaces, by computing normals and identifying convex, concave or saddle parts of the surface. This paper is an extension of [16].
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