Bandit problems were introduced by William R. Thompson in an article published in 1933 in Biometrika. Thompson was interested in medical trials and the cruelty of running a trial blindly, without adapting the treatment allocations on the fly as the drug appears more or Figure 1.1 Mouse learning a T-maze.less effective. The name comes from the 1950s, when Frederick Mosteller and Robert Bush decided to study animal learning and ran trials on mice and then on humans. The mice faced the dilemma of choosing to go left or right after starting in the bottom of a T-shaped maze, not knowing each time at which end they would find food. To study a similar learning setting in humans, a 'two-armed bandit' machine was commissioned where humans could choose to pull either the left or the right arm of the machine, each giving a random pay-off with the distribution of pay-offs for each arm unknown to the human player. The machine was called a 'twoarmed bandit' in homage to the one-armed bandit, an old-fashioned name for a leveroperated slot machine ('bandit' because they steal your money).There are many reasons to care about bandit problems. Decision-making with uncertainty is a challenge we all face, and bandits provide a simple model of this dilemma. Bandit problems also have practical applications. We already mentioned clinical trial design, which researchers have used to motivate their work for 80 years. We can't point to an example where bandits have actually been used in clinical trials, but adaptive experimental design is gaining popularity and is actively encouraged by the US Food and Drug Administration, with the justification that not doing so can lead to the withholding of effective drugs until long after a positive effect has been established.While clinical trials are an important application for the future, there are applications where bandit algorithms are already in use. Major tech companies use bandit algorithms for configuring web interfaces, where applications include news recommendation, dynamic pricing and ad placement. A bandit algorithm plays a role in Monte Carlo Tree Search, an algorithm made famous by the recent success of AlphaGo.Finally, the mathematical formulation of bandit problems leads to a rich structure with connections to other branches of mathematics. In writing this book (and previous papers), we have read books on convex analysis/optimisation, Brownian motion, probability theory,
Machine learning is used extensively in recommender systems deployed in products. The decisions made by these systems can influence user beliefs and preferences which in turn affect the feedback the learning system receives -thus creating a feedback loop. This phenomenon can give rise to the so-called "echo chambers" or "filter bubbles" that have user and societal implications. In this paper, we provide a novel theoretical analysis that examines both the role of user dynamics and the behavior of recommender systems, disentangling the echo chamber from the filter bubble effect. In addition, we offer practical solutions to slow down system degeneracy. Our study contributes toward understanding and developing solutions to commonly cited issues in the complex temporal scenario, an area that is still largely unexplored.
Abstract. We study upper and lower bounds on the sample-complexity of learning near-optimal behaviour in finite-state discounted Markov Decision Processes (mdps). We prove a new bound for a modified version of Upper Confidence Reinforcement Learning (ucrl) with only cubic dependence on the horizon. The bound is unimprovable in all parameters except the size of the state/action space, where it depends linearly on the number of non-zero transition probabilities. The lower bound strengthens previous work by being both more general (it applies to all policies) and tighter. The upper and lower bounds match up to logarithmic factors provided the transition matrix is not too dense.
Abstract. We study upper and lower bounds on the sample-complexity of learning near-optimal behaviour in finite-state discounted Markov Decision Processes (mdps). We prove a new bound for a modified version of Upper Confidence Reinforcement Learning (ucrl) with only cubic dependence on the horizon. The bound is unimprovable in all parameters except the size of the state/action space, where it depends linearly on the number of non-zero transition probabilities. The lower bound strengthens previous work by being both more general (it applies to all policies) and tighter. The upper and lower bounds match up to logarithmic factors provided the transition matrix is not too dense.
We study model selection in stochastic bandit problems. Our approach relies on a master algorithm that selects its actions among candidate base algorithms. While this problem is studied for specific classes of stochastic base algorithms, our objective is to provide a method that can work with more general classes of stochastic base algorithms. We propose a master algorithm inspired by CORRAL Agarwal et al. ( 2017) and introduce a novel and generic smoothing transformation for stochastic bandit algorithms that permits us to obtain O( √ T ) regret guarantees for a wide class of base algorithms when working along with our master. We exhibit a lower bound showing that even when one of the base algorithms has O(log T ) regret, in general it is impossible to get better than Ω( √ T ) regret in model selection, even asymptotically. We apply our algorithm to choose among different values of for the -greedy algorithm, and to choose between the k-armed UCB and linear UCB algorithms. Our empirical studies further confirm the effectiveness of our model-selection method.
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