<p style="text-align: justify;">This study describes the development and validation of a psychometrically-sound instrument, the Active Learning Strategies Inventory (ALSI), designed to measure learners’ perceptions of their active learning strategies within an active learning context. Active learning encompasses a broad range of pedagogical practices and instructional methods that connect with an individual learner's active learning strategies. In order to fulfill the study's goals, a conceptual framework on learners’ active learning strategies was developed and proposed, drawing upon the research literature on active learning. The development and construct validation of the Active Learning Strategies Inventory (ALSI), based on the conceptual and methodological underpinnings, involved identifying five scales of learners’ active learning strategies: engagement, cognitive processing, orientation to learning, readiness to learn and motivational orientation. An item pool of 20 items was generated following an extensive review of the literature, standardized card sorting procedures including confirmatory factor analysis and scale validation of a pilot (n = 407) survey. The ALSI scale demonstrated strong internal consistency and reliability with a Cronbach's alpha ranging from 0.81 to 0.87. High item loading scores from the factor analysis provided initial support for the instrument's construct validity of the five-factor model. The ALSI scale provides a reliable and valid method for researchers and academicians who wish to measure learners' perceptions of their active learning strategies within an active learning context. Finally, we discuss the implications and address the limitations and directions for future research.</p>
With the blooming growth of technological innovations, virtual reality (VR) is slowly being incorporated into anatomy education and has provided a brand‐new area of research interest for anatomy educators. It is paramount to make anatomy classes more active and student‐centred as that creates deeper understanding of the subject matter. The use of VR is not merely to create another atlas for students to browse in their free time. Rather, VR should be used to enhance active learning. For that, task‐based learning is believed to be an ideal approach to create an active and engaging learning environment. We aim to introduce VR into large classes of over 250 students and integrate it seamlessly into dissection classes. This pilot study looked at our students’ perception and satisfaction of a learning activity assisted with VR. Prior to the pilot session, three VR‐enriched tasks (VRETs) were written by two anatomy teachers. All tasks required participants to work in groups of minimum two people, one using the VR device while the other giving instructions. Two other anatomy teachers, who did not participate in task writing, were invited to review and perform the tasks to verify the tasks were of adequate difficulty and written with clear instructions. During the VRETs sessions, the participants were given an introductory demonstration and a warm‐up task before proceeding to the three VRETs. Each session lasted on average 60 minutes and participants were asked to fill out a 7‐point Likert scale questionnaire (7=strongly agree and 1=strongly disagree) at the end of the session. Two VRETs sessions were held with a total of 48 participants. 10 sets of VR devices were deployed and anatomy teachers and technicians were present to assist the participants. All participants were second year medical students at the University of Hong Kong and all completed and returned the questionnaire. The questionnaire was modified based on a recent publication on technology‐enabled active learning inventory. Overall, three participants reported to have previous VR experience. 4 items received an average score over 5.9, in which participants moderately agreed that VRETs gave them deeper insights to issues they did not think of; piqued their curiosity; act as extra support for learning anatomy and improved the overall learning experience. Participants also gave written feedback, which mainly focused on the steep learning curve of operating the VR devices. This pilot study showed that VRETs were well‐received by participants. However, extra training time should be given to users as many commented on the operational difficulty to novice users. Further study would be conducted to look at the impact of VRETs in learning and whether it is useful in creating an active learning environment. We would also look at how VRETs can be run in conjunction to dissection classes. IRB approval Ref: HKU/HA HKW IRB, Ref: UW 19‐277.
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