In this paper, we present PMData: a dataset that combines traditional lifelogging data with sports-activity data. Our dataset enables the development of novel data analysis and machine-learning applications where, for instance, additional sports data is used to predict and analyze everyday developments, like a person's weight and sleep patterns; and applications where traditional lifelog data is used in a sports context to predict athletes' performance. \datasetname combines input from Fitbit Versa 2 smartwatch wristbands, the PMSys sports logging smartphone application, and Google forms. Logging data has been collected from 16 persons for five months. Our initial experiments show that novel analyses are possible, but there is still room for improvement.
Abstract-Nowadays, several live and on-demand streaming solutions use HTTP for signaling and data delivery. A frequently used technique is to chop a continuous stream into segments, encode these in multiple qualities and make these available for download using plain HTTP methods. This approach has become known as dynamic adaptive segment streaming over HTTP. Its advantage is that the deployed web infrastructure is easily reused, even for live segment streaming. In this case, however, it is not strictly bulk traffic. We show in this paper, that the streaming source is essentially an on-off source. Furthermore, this paper analyzes several client-controlled segment request strategies for live adaptive HTTP segment streaming. We present experimental results showing the benefits and drawbacks of each strategy with respect to achieved video quality, smoothness of playback and end-to-end delay. We show that it matters how clients request segments. The results indicate strongly that synchronization of client requests has a negative impact on router queues and leads to increased packet loss, and should thus be avoided to achieve a high goodput.
Abstract-A large number of live segmented adaptive HTTP video streaming services exist in the Internet today. These quasilive solutions have been shown to scale to a large number of concurrent users, but the characteristic on-off traffic pattern makes TCP behave differently compared to the bulk transfers the protocol is designed for. In this paper, we analyze the TCP performance of such live on-off sources, and we investigate possible improvements in order to increase the resource utilization on the server side. We observe that the problem is the bandwidth wastage because of the synchronization of the on period. We investigate four different techniques to mitigate this problem. We first evaluate the techniques on pure on-off traffic using a fixed quality and then repeat the experiments with quality adaptation.
We are witnessing the emergence of a myriad of hardware and software systems that quantifies sport and physical activities. These are frequently touted as game changers and important for future sport developments. The vast amount of generated data is often visualized in graphs and dashboards, for use by coaches and other sports professionals to make decisions on training and match strategies. Modern machinelearning methods has the potential to further fuel this process by deriving useful insights that are not easily observable in the raw data streams. This paper tackles the problem of deriving peaks in soccer players' ability to perform from subjective self-reported wellness data collected using the PMSys system. For this, we train a long short-term memory recurrent neural network model using data from two professional Norwegian soccer teams. We show that our model can predict performance peaks in most scenarios with a precision and recall of at least 90%. Equipped with such insight, coaches and trainers can better plan individual and team training sessions, and perhaps avoid over training and injuries.
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