In this paper, we investigate the utility of head-mounted display (HMD) interfaces for navigation of mobile robots. We focus on the selection of waypoint positions for the robot, whilst maintaining an egocentric view of the robot's environment. Inspired by virtual reality (VR) gaming, we propose a target selection method that uses the 6 degrees-of-freedom tracked controllers of a commercial VR headset. This allows an operator to point to the desired target position, in the vicinity of the robot, which the robot then autonomously navigates towards. A user study (37 participants) was conducted to examine the efficacy of this control strategy when compared to direct control, both with and without a communication delay. The results of the experiment showed that participants were able to learn how to use the novel system quickly, and the majority of participants reported a preference for waypoint control. Across all recorded metrics (task performance, operator workload and usability) the proposed waypoint control interface was not significantly affected by the communication delay, in contrast to direct control. The simulated experiment indicated that a real-world implementation of the proposed interface could be effective, but also highlighted the need to manage the negative effects of HMDsparticularly VR sickness.
A novel design for a robot grappling hook for use in a nuclear cave environment. 49 (21 Disclaimer UWE has obtained warranties from all depositors as to their title in the material deposited and as to their right to deposit such material. UWE makes no representation or warranties of commercial utility, title, or fitness for a particular purpose or any other warranty, express or implied in respect of any material deposited.UWE makes no representation that the use of the materials will not infringe any patent, copyright, trademark or other property or proprietary rights. UWE accepts no liability for any infringement of intellectual property rights in any material deposited but will remove such material from public view pending investigation in the event of an allegation of any such infringement. PLEASE SCROLL DOWN FOR TEXT. A Novel Design for a Robot GrapplingHook for use in a Nuclear Cave EnvironmentTom Bridgwater * Gareth Griffiths * * Alan Winfield * * * Tony Pipe * * * * * Bristol Robotics Laboratory, Bristol, BS16 1QY, United Kingdom (e-mail: tom bridgwater@msn.com). * * (e-mail: gareth.griffiths@brl.ac.uk). * * * (e-mail: alan.winfield@uwe.ac.uk).* * * * (e-mail: tony.pipe@brl.ac.uk).Abstract: Within the field of robotics there exist few designs for detachable grappling hooks. This paper focusses on the novel design of a detachable grappling hook for use within a nuclear cave environment. The design seeks to exploit the complex network of pipes that is present within a nuclear cave. It is hoped that the grapple may be used to aid with mapping and characterisation of the nuclear cave, as well as increasing the movement capabilities of robots within the cave. It is shown that our prototype grapple is able to support on average 2.4kg of mass, or thirty times its own weight. In addition when dropped from a height of 7.5cm, which removes ballistic instability, the grapple is able to engage itself 87% of the time. Finally the minimum speed that the grapple must be travelling, in order to secure itself to its target, is found to be 1.08m/s.
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