Abstract-Many real-world optimization problems have more than three objectives, which has triggered increasing research interest in developing efficient and effective evolutionary algorithms for solving many-objective optimization problems. However, most many-objective evolutionary algorithms have only been evaluated on benchmark test functions and few applied to real-world optimization problems. To move a step forward, this paper presents a case study of solving a many-objective hybrid electric vehicle controller design problem using three state-of-the-art algorithms, namely, a decomposition based evolutionary algorithm (MOEA/D), a non-dominated sorting based genetic algorithm (NSGA-III), and a reference vector guided evolutionary algorithm (RVEA). We start with a typical setting aiming at approximating the Pareto front without introducing any user preferences. Based on the analyses of the approximated Pareto front, we introduce a preference articulation method and embed it in the three evolutionary algorithms for identifying solutions that the decision-maker prefers. Our experimental results demonstrate that by incorporating user preferences into many-objective evolutionary algorithms, we are not only able to gain deep insight into the trade-off relationships between the objectives, but also to achieve high-quality solutions reflecting the decision-maker's preferences. In addition, our experimental results indicate that each of the three algorithms examined in this work has its unique advantages that can be exploited when applied to the optimization of real-world problems.
Average human behavior in cue combination tasks is well predicted by Bayesian inference models. As this capability is acquired over developmental timescales, the question arises, how it is learned. Here we investigated whether reward dependent learning, that is well established at the computational, behavioral, and neuronal levels, could contribute to this development. It is shown that a model free reinforcement learning algorithm can indeed learn to do cue integration, i.e. weight uncertain cues according to their respective reliabilities and even do so if reliabilities are changing. We also consider the case of causal inference where multimodal signals can originate from one or multiple separate objects and should not always be integrated. In this case, the learner is shown to develop a behavior that is closest to Bayesian model averaging. We conclude that reward mediated learning could be a driving force for the development of cue integration and causal inference.
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