Lacking realistic ground truth data, image denoising techniques are traditionally evaluated on images corrupted by synthesized i. i. d. Gaussian noise. We aim to obviate this unrealistic setting by developing a methodology for benchmarking denoising techniques on real photographs. We capture pairs of images with different ISO values and appropriately adjusted exposure times, where the nearly noise-free low-ISO image serves as reference. To derive the ground truth, careful post-processing is needed. We correct spatial misalignment, cope with inaccuracies in the exposure parameters through a linear intensity transform based on a novel heteroscedastic Tobit regression model, and remove residual low-frequency bias that stems, e.g., from minor illumination changes. We then capture a novel benchmark dataset, the Darmstadt Noise Dataset (DND), with consumer cameras of differing sensor sizes. One interesting finding is that various recent techniques that perform well on synthetic noise are clearly outperformed by BM3D on photographs with real noise. Our benchmark delineates realistic evaluation scenarios that deviate strongly from those commonly used in the scientific literature.
Many existing approaches for image-to-geometry registration assume that either a textured 3D model or a good initial guess of the 3D pose is available to bootstrap the registration process. In this paper we consider the registration of photographs to 3D models even when no texture information is available. This is very challenging as we cannot rely on texture gradients, and even shading gradients are hard to estimate since the lighting conditions are unknown. To that end, we propose average shading gradients, a rendering technique that estimates the average gradient magnitude over all lighting directions under Lambertian shading. We use this gradient representation as the building block of a registration pipeline based on matching sparse features. To cope with inevitable false matches due to the missing texture information and to increase robustness, the pose of the 3D model is estimated in two stages. Coarse pose hypotheses are first obtained from a single correct match each, subsequently refined using SIFT flow, and finally verified. We apply our algorithm to registering images of real-world objects to untextured 3D meshes of limited accuracy. Moreover, we show that registration can be performed even for paintings despite lacking photo-realism.
Photographing scenes with high dynamic range (HDR) poses great challenges to consumer cameras with their limited sensor bit depth. To address this, Zhao et al. recently proposed a novel sensor concept -the modulo camera -which captures the least significant bits of the recorded scene instead of going into saturation. Similar to conventional pipelines, HDR images can be reconstructed from multiple exposures, but significantly fewer images are needed than with a typical saturating sensor. While the concept is appealing, we show that the original reconstruction approach assumes noise-free measurements and quickly breaks down otherwise. To address this, we propose a novel reconstruction algorithm that is robust to image noise and produces significantly fewer artifacts. We theoretically analyze correctness as well as limitations, and show that our approach significantly outperforms the baseline on real data.
Variational inference has experienced a recent surge in popularity owing to stochastic approaches, which have yielded practical tools for a wide range of model classes. A key benefit is that stochastic variational inference obviates the tedious process of deriving analytical expressions for closed-form variable updates. Instead, one simply needs to derive the gradient of the log-posterior, which is often much easier. Yet for certain model classes, the log-posterior itself is difficult to optimize using standard gradient techniques. One such example are random field models, where optimization based on gradient linearization has proven popular, since it speeds up convergence significantly and can avoid poor local optima. In this paper we propose stochastic variational inference with gradient linearization (SVIGL). It is similarly convenient as standard stochastic variational inference -all that is required is a local linearization of the energy gradient. Its benefit over stochastic variational inference with conventional gradient methods is a clear improvement in convergence speed, while yielding comparable or even better variational approximations in terms of KL divergence. We demonstrate the benefits of SVIGL in three applications: Optical flow estimation, Poisson-Gaussian denoising, and 3D surface reconstruction.
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