This article tries to answer the question, “What is ‘digital’ about digital media?” Building on the concept of ludic seriality as proposed by Shane Denson and Andreas Jahn-Sudmann and taking as an example the popular mobile Game Flappy Bird, it discusses the serial character of gameplay, in particular the intra-ludic serialization of in-game and operator actions. The article argues that the principle of digitality relates to the fingers of the human hand and the corresponding cultural techniques, from the ancient art of finger-counting which brought forth the abstract number concept to our current every day use of buttons and keys to operate digital devices.
Word und Co. bestimmen weltweit mit, was heute Schreiben heißt. So selbstverständlich Textverarbeitung am Personal Computer inzwischen aber ist, so umwegig gestaltete sich ihre Vorgeschichte, die bislang ein »blinder Fleck« der Medienwissenschaft geblieben ist. Zwar erscheint der PC in seiner Kopplung von Tastatur und Bildschirm als »bessere Schreibmaschine« - doch Computer sind nicht per se Werkzeuge der Schrift. Sie mussten erst zu solchen werden. Dieses Buch zeichnet die Entwicklung des Schreibens mit Computern nach und liefert damit einen wichtigen Beitrag zur Kulturgeschichte unserer Zeit.
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