This paper presents a contribution to the automation and integration of topology optimization methods (TOM) with CAD, in the context of the design of statically loaded mechanical structures and parts. Starting from an initial CAD model with relevant engineering data, the goal is automatically generating an optimized CAD model with respect to engineering objectives and constrains. Though many optimization methods are now available, their complete and efficient integration into the design process faces several problems. After introducing the basic steps involved in the whole process and identifying the challenges inherent to this integration, this paper presents our contribution in addressing these challenges. The paper is focused on the specification of design and non-design sub-domains, on automatic mesh generation problems induced and on the adaptation of TO concepts in the context of 3D unstructured meshes. TO itself is adapted from a SIMP scheme, which is an arbitrary choice as any other optimization method could also have been used. Sets of results are presented to illustrate the potential and difficulties inherent to integrating TOM into the product design process with CAD.
Real-time simultaneous multi-user (RSM) computer-aided design (CAD) is currently a major area of research and industry interest due to its potential to reduce design lead times and improve design quality through enhanced collaboration. Minecraft, a popular multi-player online game in which players use blocks to design structures, is of academic interest as a natural experiment in collaborative 3D design of very complex structures. Virtual teams of up to forty simultaneous designers have created city-scale models with total design times in the thousands of hours. Using observation and a survey of Minecraft users, we offer insights into how virtual design teams might effectively build, communicate, and manage projects in an RSM CAD design environment. The results suggest that RSM CAD will be useful and practical in an engineering setting with several simultaneous contributors. We also discuss the potential effects of RSM CAD on team organization, planning, design concurrency, communication, and mentoring.
Synchronous collaborative (“multi-user”) computer-aided design (CAD) is a current topic of academic and industry interest due to its potential to reduce design lead times and improve design quality through enhanced collaboration. Minecraft, a popular multiplayer online game in which players can use blocks to design structures, is of academic interest as a natural experiment in a collaborative 3D design of very complex structures. Virtual teams of up to 40 simultaneous designers have created city-scale models with total design times in the thousands of hours. Using observation and a survey of Minecraft users, we offer insights into how virtual design teams might effectively build, communicate, and manage projects in a multi-user CAD design environment. The results suggest that multi-user CAD will be useful and practical in an engineering setting with several simultaneous contributors. We also discuss the effects of multi-user CAD on team organization, planning, design concurrency, communication, and mentoring.
Due to their 3D nature, many CAD B-Spline surfaces are difficult to design and edit with traditional 2D interfaces, e.g., a 2D mouse. Based on an energy minimization method or variational B-Spline technique, the paper presents the technique of using a haptic device to design B-Spline surfaces. Under complex constraints and without any pre-calculation, the variational B-Spline technique used in the system can solve virtually all practical B-Spline surfaces in a matter of milliseconds. Such results are much more efficient and powerful than previous work in the variational B-Spline field. By using a haptic interface, the system allows a user in a natural 3D environment to directly manipulate/design constraints, e.g., points and curves, and in real time, the system generates energy-minimization B-Spline surfaces in response to haptic operations. The discussed technique delivers all the performance and capacity required for using haptics to design high-quality B-Spline surfaces, and haptic-based surface operations provide a powerful method for designing B-Spline surfaces.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.