In the Asian continent rice cultivation process provide staple food for livelihood. A current research work in the agriculture area involves recognizing and classifying plants diseases based on live images. Farmer can traditionally do the cultivation process, hence here the identification of the disease was by manual (visual appearance) or send the sample data set to the nearest laboratory. In our proposed method we will provide accurate and early detection of various diseases in Oryza sativa (rice) plants, that can help the farmers in applying suitable treatment on the rice plants and improve productivity. We are using optimized deep learning models such as the ResNet-152, CoAtNet for classification and identify the diseases. We have captured healthy and unhealthy images from Villupuram district, Tamil Nadu, India. The total amount of captured images was 3071 from our farmer's field with proper sunlight. It was highly efficient and detects the diseases or recognizes the diseases from the captured image with different categories (Bacterial Leaf Blight, Leaf Blast, Brown Spot, and Tungro / Leaf smut). The experimental results show according to the proposed method CoAtNet, was achieved for overall achieved accuracy of 96.56%.
Exergaming are those physical activities that require participants to be physically active or exercise to play the game. To participate in virtual sports, group fitness exercises, or other interactive physical activities, the user must use full-body motion. This Chapter have complete study of several possible environments for the need of exergaming for the Children and Adolescents. A complete analysis of situations, scenarios and nature of interest of children and young adults has been considered in this chapter. As it begins with problems associated with young age group in modern scenario and Covid-19 is also considered as a case study. Along with some ideation, there is a sincere effort to solve these problems with creative and innovative approach. And at the end there is description of complete technology used, methodologies involved in it, description of processes as technical input for exergaming.
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