Interactive virtual reality (VR) services such as VR gaming require considerable computing power for rendering higher quality VR images at a high frame rate. Thus offloading such VR processing to a cloud or edge computing entity is promising, but is accompanied by long latency leads for a user to see an image of the past viewport, resulting in prohibitive motion sickness. Time warp is a technique for VR that warps a rendered image before scanning it out to the display to correct for the head movement occurring after the rendering and will play an important role in reducing the perceived latency in cloud/edge VR. However, time warp has to be applied to the image areas excluding the head-locked objects such as head-up display, menu bar, and notification that are intended to have a fixed position on a screen; otherwise, they are shown to judder. In this paper, we propose an algorithm that identifies head-locked objects in encoded VR frames at low computational load with no explicit information of the head-locked objects for selective time warp in the cloud/edge VR environments. First, we make a key observation from testbed experiments that motion vectors embedded in an encoded VR video stream are highly correlated with the user's head motion. Based on this finding, the head-locked object detection algorithm is designed to: 1) find a raw shape of each head-locked object from motion vectors embedded in frames and 2) identify the exact pixel-level head-locked region within a limited search area (along the boundary of each raw shape) by monitoring pixel color changes over frames. In order to achieve even lower computational load, the costly part of the algorithm is activated only when a new head-locked object appears. The experimental study demonstrates that the algorithm is able to detect multiple head-locked objects with zero pixel error under limited computational load.INDEX TERMS Virtual reality, cloud VR, timewarp, image reprojection, head-locked object, motion vector.
From data collected from 126 small and medium enterprises in HCM City, the paper was conducted to examine the connection between capital structure, ownership structure and operational efficiency of Ho Chi Minh City's small and medium businesses. The purpose of the article is to study the interdependence between the capital structure and the results of the small business firm of Vietnam. The author analyzes data based on different methods to contribute additional previous studies follow four dimensions: operational efficiency is measured by DEA model, instead of using the financial ratio in order to verify the theory's predictions agency costs; shows that the operating effectiveness is an important factor in choosing the capital structure for some industries; test whether some hypothesis can dominate each other in various segments of the distribution of leverage or not; and provide fresh empirical data on the connection between capital structure, ownership structure, and operational effectiveness. Future studies can look into the connections between company sizes, market measurements for business financial success, and capital structure. Future research may use the decide methodology with the moderator proxy being company size. The study's findings might be improved even more as a result.
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