In this study, alternative methods for studying legibility of text while walking with a mobile phone were examined. Normal reading and pseudo-text search were used as visual tasks in four walking conditions. Visual performance and subjective evaluation of task difficulty were used as measures of text legibility. According to the results, visual performance suffers from increasing walking speed, and the effects are greater on reading velocity for pseudo-text search. Subjects also use more homogenous strategies when reading compared to pseudo-text search, and therefore it is concluded that reading is a more useful measure of legibility. Subjective measures are found to be more sensitive to small variations in legibility than objective measures, and give additional information about task demands. Hence, without both objective and subjective measurements important information about legibility in different conditions and with different tasks will be lost.
Brain-imaging research has shown that a viewed acting hand is mapped to the observer's hand representation that corresponds with the identity of the hand. In contrast, behavioral research has suggested that rather than representing a seen hand in relation to one's own manual system, it is represented in relation to the midline of an imaginary body. This view was drawn from the finding that indicated that the posture of the viewed hand determines how the hand facilitates responses. The present study explored how an identity of a viewed static hand facilitates responses by varying the onset time and the posture of the hand. The results were in line with the view that an observed hand can activate the observer's hand representation that corresponds with the identity of the hand. However, the posture of the hand did not influence these mapping processes. What mattered was the perspective (i.e., egocentric vs. allocentric) from which the hand was viewed.
The findings have implications for the development of technologies, applications, and user interfaces for flexible displays and the design of visual display devices.
A monocular see-through head-mounted display (HMD) allows the user to view displayed information while simultaneously interacting with the surrounding environment. This configuration lets people use HMDs while they are moving, such as while walking. However, sharing attention between the display and environment can compromise a person's performance in any ongoing task, and controlling one's gait may add further challenges. In this study, the authors investigated how the requirements of HMD-administered visual tasks altered users' performance while they were walking. Twenty-four university students completed 3 cognitive tasks (high- and low-working memory load, visual vigilance) on an HMD while seated and while simultaneously performing a paced walking task in a controlled environment. The results show that paced walking worsened performance (d', reaction time) in all HMD-administered tasks, but visual vigilance deteriorated more than memory performance. The HMD-administered tasks also worsened walking performance (speed, path overruns) in a manner that varied according to the overall demands of the task. These results suggest that people's ability to process information displayed on an HMD may worsen while they are in motion. Furthermore, the use of an HMD can critically alter a person's natural performance, such as their ability to guide and control their gait. In particular, visual tasks that involve constant monitoring of the HMD should be avoided. These findings highlight the need for careful consideration of the type and difficulty of information that can be presented through HMDs while still letting the user achieve an acceptable overall level of performance in various contexts of use.
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