Delay-tolerant Networking (DTN) enables communication in sparse mobile ad-hoc networks and other challenged environments where traditional networking fails and new routing and application protocols are required. Past experience with DTN routing and application protocols has shown that their performance is highly dependent on the underlying mobility and node characteristics. Evaluating DTN protocols across many scenarios requires suitable simulation tools. This paper presents the Opportunistic Networking Environment (ONE) simulator specifically designed for evaluating DTN routing and application protocols. It allows users to create scenarios based upon different synthetic movement models and real-world traces and offers a framework for implementing routing and application protocols (already including six well-known routing protocols). Interactive visualization and post-processing tools support evaluating experiments and an emulation mode allows the ONE simulator to become part of a real-world DTN testbed. We show sample simulations to demonstrate the simulator's flexible support for DTN protocol evaluation.
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-family: NimbusRomNo9L-Medi; font-size: 9pt; mso-bidi-font-family: NimbusRomNo9L-Medi;"><span style="font-family: Times New Roman;">Delay-tolerant Networking (DTN) enables communication in sparse mobile ad-hoc networks and other challenged environments where traditional networking fails and new routing and application protocols are required. Past experience with DTN routing and application protocols has shown that their performance is highly dependent on the underlying mobility and node characteristics. Evaluating DTN protocols across many scenarios requires suitable simulation tools. This paper presents the Opportunistic Networking Environment (ONE) simulator specifically designed for evaluating DTN routing and application protocols. It allows users to create scenarios based upon different synthetic movement models and real-world traces and offers a framework for implementing routing and application protocols (already including six well-known routing protocols). Interactive visualization and post-processing tools support evaluating experiments and an emulation mode allows the ONE simulator to become part of a real-world DTN testbed. We examine a range of published simulation studies which demonstrate the simulator’s flexible support for DTN protocol evaluation. </span></span><span style="font-family: NimbusRomNo9L-MediItal; font-size: 9pt; mso-bidi-font-family: NimbusRomNo9L-MediItal;"></span></p>
Abstract-Delay-tolerant Networking (DTN) provides a platform for applications in environments where end-to-end paths may be highly unreliable or do not exist at all. In many applications such as distributed wikis or photo sharing, users need to be able to find content even when they do not know an unambiguous identifier. In order do bring these applications to the domain of DTNs, a search scheme is required that works despite the unreliable network conditions. In this paper, we introduce a search scheme that makes no assumptions about the underlying routing protocols and the format of search requests. We evaluate different algorithms for forwarding and terminating search queries, using simulations with different classes of DTN routing protocols for different mobility scenarios.
Abstract-Mobile phones are becoming commonplace for consuming Internet content and services. However, availability, affordability, and quality of the supposedly ubiquitous cellular network infrastructure may be limited, so that delay-tolerant web access via WLAN hotspots becomes an interesting alternative, even in urban areas. In this paper we explore mobile web access using asynchronous messaging via WLAN hotspots: for nodes directly connected to an access point and nodes relying on others for message forwarding. We investigate different routing and caching approaches using real-world access point locations in Helsinki. We find that a significant number of requests can be satisfied without requiring an always-on infrastructure, provided that users are willing to tolerate some response delay; this allows offloading traffic from the cellular network. We also report on our prototype implementation of mobile DTN-based web browsing.
The communication paradigms for delay-tolerant networking have been modeled after email. Supporting email over DTNs in a backwards compatible manner in a heterogeneous environment has yet to be fully defined. In this paper, we present a set of conventions for and extensions to the DTNRG architecture. We have implemented a system that is able to deliver emails within a DTN network, from a DTN network to the Internet, and from the Internet to the DTN network. Our system architecture includes multiple solutions for integrating traditional and DTN-based mail delivery: DTN-based messaging clients for mobile phones and PDAs, a dedicated, standalone DTN gateway between the Internet and the DTN network, and a personal DTN mail application proxy. The latter bridges to unmodified mail user agents running on a laptop.
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