A present demand in children's education is for educationalresources that help in the fight against racism. In this sense, theUbuntu Space platform was proposed, covering a set ofeducational objects, aimed at children from 10 years old.Among these objects, there is a game whose purpose is to leadusers to identify racist terms and eliminate them from ourvocabulary. Seeking to analyze the potential of this game inanti-racist education, a Case Study was carried out by eightpedagogues, reported in the present work. The results point tothe potential of the game both as a support for an anti-racisteducation and in the enrichment of learning experiences on thistopic.
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