Urban regeneration is challenged by contradictory process of globalization. This double-sided process can enrich local communities or leave them at margins of global society. Regarding globalization, most authorities claim that urban planning and design are in paradigm crisis. The crisis is an announcement for paradigm shift that is in contemporary theoretical and conceptual frameworks. They give hope for the ?light at the end of the tunnel?. Their common groundings are: ?soft and hard infrastructure?; ?agencies and structures?; ?power to?; ?new rationality?, ?common sense?; ?communicative action?; and ?integrative development?. The purpose of the research is to discuss possibilities of teaching method ?Integrative urban design game? for soft urban regeneration, elaborating it with respect to the crisis in specific context of building bridges among academia and local communities regarding various teaching approaches. The method was innovated at the Faculty of Architecture in Belgrade and tested in Bac community. The hypothesis is that the method provides soft infrastructure for urban regeneration in local communities. The research will result in a form of principles the game should be grounded on, using participative mimicry model of present and future place for overcoming paradigm crisis. Methodological approach is based on theoretical comparison, case study, and questionnaires among stakeholders. [Projekat Ministarstva nauke Republike Srbije, br. TR 36035: Spatial, environmental, energy and social aspects of developing settlements and climate change - mutual impacts]
The relation to the "historical city" can have two contradictory goals, ie. the tendency to form two opposing contradictory models: on the one hand, the preservation of all levels of values shows and proves its priori historicity, which in the final form manifests itself in obtaining the character of a museum model, where the historical city turns into an exhibit of the time in which it was created and which reflects the civilization in which it originated; on the other hand, the need for their socioeconomic development, especially in relation to gentrification, tourism development introduces new activities. Both models should not be seen as separate or opposing, but the way to preserve the "historic" of the city as a base value should be discovered, and enable it to attract and live its "history", evolving and changing on the principles of the time in which it was created, accepted and adapted to the cultural needs of the time it should take. The aim of the paper is to make relations between relevant theories resulting in principles of tracing relation between two models taking into account Landry's concept of Creative city, and Castells's theory of Project identity, Healey's Collaborative theory, Mrdjenovic's Integrative game of urban design using method of comparative analyses between theories and case study analysis. The hypothesis of the research is that urban design can be an integrative discipline that evokes historical cities to become vivid and livable. The research will result in principles for urban design that can trace a path form museum to vivid city.
The research examines several aspects of urban design in order to build on its integrative potential for sustainable urban regeneration. It will discuss the concept and definition of urban design to support the claim that process-oriented urban design can foster creative integration, despite opposing urban development paradigms for fourth-order design. Sustainable urban regeneration will be studied via the perspective of aesthetics in communication as the primary integrative instrument of fourth-order design. The paper presents a theoretical and conceptual overview of numerous integrating elements of urban design. Thus, the process of philosophical and theoretical comparisons is utilized within the disciplines of sustainability, communication, and aesthetics.
We live in informatics society in which we are slowly, but certainly, reaching new limits of digitalization mainly using communication between people through different ICT networks: mobile phones, Facebook, social networks, etc. Today, entire Earth, regions, cities, settlements, etc. can be observed through Google. Data bases of every living person is being formed using possibilities to "track" every individual in space and time. Flows of financial capital are also being digitalized: individuals by using credit cards, on/line transactions, etc. and in banking systems global on-line transactions. Everyday goods such as food, clothing, etc. can be ordered through portals on the internet. Even various study courses and schools are being organized via internet. The real world (space, people, money, knowledge) are digitally being moved into virtual space. Here arises the question: To which space dimension is this process of digitalization taking us? This main research question will lead the paper discussion opening basic dilemmas: (1) Will real life slowly move to virtual world? (2) Is the dematerialization of spatial and urban systems reaching its limits? (3) Shall and what kind of usage we will have for virtual world? Especially in relation to city development, including the possibilities of estimating developmental options as well as in perceiving the effects of certain decisions in real life. The main goal of the paper is to give answers to above disposed questions as well as to prove the thesis that we have a great range of influence and possibilities on the new meaning of urban development that is transforming into digital sphere, claiming that we will not have a runaway digital city, but the opposite: the city which digitalization will give a new meaning and possibilities for its re/creation.
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