As robots and other intelligent agents move from simple environments and problems to more complex, unstructured settings, manually programming their behavior has become increasingly challenging and expensive. Often, it is easier for a teacher to demonstrate a desired behavior rather than attempt to manually engineer it. This process of learning from demonstrations, and the study of algorithms to do so, is called imitation learning. This work provides an introduction to imitation learning. It covers the underlying assumptions, approaches, and how they relate; the rich set of algorithms developed to tackle the problem; and advice on effective tools and implementation.We intend this paper to serve two audiences. First, we want to familiarize machine learning experts with the challenges of imitation learning, particularly those arising in robotics, and the interesting theoretical and practical distinctions between it and more familiar frameworks like statistical supervised learning theory and reinforcement learning. Second, we want to give roboticists and experts in applied artificial intelligence a broader appreciation for the frameworks and tools available for imitation learning.We organize our work by dividing imitation learning into directly replicating desired behavior (sometimes called behavioral cloning [Bain and Sammut, 1996]) and learning the hidden objectives of the desired behavior from demonstrations (called inverse optimal control [Kalman, 1964] or inverse reinforcement learning [Russell, 1998]). In addition to method analysis, we discuss the design decisions a practitioner must make when selecting an imitation learning approach. Moreover, application examples-such as robots that play table tennis [Kober and Peters, 2009] and programs that play the game of Go [Silver et al., 2016]-illustrate the properties and motivations behind different forms of imitation learning. We conclude by presenting a set of open questions and point towards possible future research directions.
As robots and other intelligent agents move from simple environments and problems to more complex, unstructured settings, manually programming their behavior has become increasingly challenging and expensive. Often, it is easier for a teacher to demonstrate a desired behavior rather than attempt to manually engineer it. This process of learning from demonstrations, and the study of algorithms to do so, is called imitation learning. This work provides an introduction to imitation learning. It covers the underlying assumptions, approaches, and how they relate; the rich set of algorithms developed to tackle the problem; and advice on effective tools and implementation. We intend this paper to serve two audiences. First, we want to familiarize machine learning experts with the challenges of imitation learning, particularly those arising in robotics, and the interesting theoretical and practical distinctions between it and more familiar frameworks like statistical supervised learning theory and reinforcement learning. Second, we want to give roboticists and experts in applied artificial intelligence a broader appreciation for the frameworks and tools available for imitation learning. We organize our work by dividing imitation learning into directly replicating desired behavior (sometimes called behavioral cloning [Bain and Sammut, 1996]) and learning the hidden objectives of the desired behavior from demonstrations (called inverse optimal control [Kalman, 1964] or inverse reinforcement learning [Russell, 1998]). In addition to method analysis, we discuss the design decisions a practitioner must make when selecting an imitation learning approach. Moreover, application examples-such as robots that play table tennis [Kober and Peters, 2009] and programs that play the game of Go [Silver et al., 2016]-illustrate the properties and motivations behind different forms of imitation learning. We conclude by presenting a set of open questions and point towards possible future research directions.
Abstract-Shared control is a key technology for various robotic applications in which a robotic system and a human operator are meant to collaborate efficiently. In order to achieve efficient task execution in shared control, it is essential to predict the desired behavior for a given situation or context to simplify the control task for the human operator. To do this prediction, we use Learning from Demonstration (LfD), which is a popular approach for transferring human skills to robots. We encode the demonstrated behavior as trajectory distributions and generalize the learned distributions to new situations. The goal of this paper is to present a shared control framework that uses learned expert distributions to gain more autonomy. Our approach controls the balance between the controller's autonomy and the human preference based on the distributions of the demonstrated trajectories. Moreover, the learned distributions are autonomously refined from collaborative task executions, resulting in a master-slave system with increasing autonomy that requires less user input with an increasing number of task executions. We experimentally validated that our shared control approach enables efficient task executions. Moreover, the conducted experiments demonstrated that the developed system improves its performances through interactive task executions with our shared control.
Abstract-Automation of robotic surgery has the potential to improve the performance of surgeons and the quality of the life of patients. However, the automation of surgical tasks has challenging problems that must be resolved. One such problem is adaptive online trajectory planning based on the state of the surrounding dynamic environment. This study presents a framework for online trajectory planning in a dynamic environment for automatic assistance in robotic surgery. In the proposed system, a demonstration under various states of the environment is used for learning. The distribution of the demonstrated trajectory over the environmental conditions is modeled using a statistical model. The trajectory, under given environmental conditions, is computed as a conditional expectation using the learned model. Because of its low computational cost, the proposed scheme is able to generalize and plan a trajectory online in a dynamic environment. To design the motion of the system to track the planned trajectory in a stable and smooth manner, the concept of a sliding mode control was employed; its stability was proved theoretically. The proposed scheme was implemented on a robotic surgical system and the performance was verified through experiments and simulations. These experiments and simulations verified that the developed system successfully planned and updated the trajectories of the learned tasks in response to the changes in the dynamic environment.
Existing motion planning methods often have two drawbacks: (1) goal configurations need to be specified by a user, and (2) only a single solution is generated under a given condition. In practice, multiple possible goal configurations exist to achieve a task. Although the choice of the goal configuration significantly affects the quality of the resulting trajectory, it is not trivial for a user to specify the optimal goal configuration. In addition, the objective function used in the trajectory optimization is often non-convex, and it can have multiple solutions that achieve comparable costs. In this study, we propose a framework that determines multiple trajectories that correspond to the different modes of the cost function. We reduce the problem of identifying the modes of the cost function to that of estimating the density induced by a distribution based on the cost function. The proposed framework enables users to select a preferable solution from multiple candidate trajectories, thereby making it easier to tune the cost function and obtain a satisfactory solution. We evaluated our proposed method with motion planning tasks in 2D and 3D space. Our experiments show that the proposed algorithm is capable of determining multiple solutions for those tasks.
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