This research was carried out using the ADDIE model development method (Analysis, Design, Development, Implementation, Evaluation). In this postmodern era with rapid technological developments and the phenomena of online schools due to the Covid-19 pandemic, the researchers developed Android-based game learning media to improve the learning interests of children about Indonesian musical instruments in the form of puzzle games. However, this development research was only conducted in three stages: ADD (Analysis, Design, Development). The learning media development process started from the analysis stage, which was to analyze the needs of child learning methods, and the hardware and software used. The second stage, design, made the storyboard, pictures, menu buttons, and the background. The third stage, development, is the realization of the product design in which the sample of Nusantara (Indonesian) musical instruments was made using a Corel Draw X4 application and then converted into android-based games using the Appsgeyser application. The application has been assessed by media validators and designs from IT Consultant Phicos Group, Mr. Bayu Antrakusuma, M.Pd. The results show that although the research was only up to the development stage, the learning media could still be continued to the next stage through revisions until the product was claimed appropriate to implement by the media experts and practitioners, and an evaluation stage could be carried out.
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