The objectives of this paper are to analyze the implementation and architecture of the Internet of Things (IoT) from previous studies, specifically in the world of higher education; offer recommendations for future research, as well as strengthen the theory of IoT architecture that already exists in higher education. This study employed a systematic literature review (SLR) with data collection utilizing Funnel Diagrams to select articles based on their relevance to the research question. The three publisher databases (Scopus, Emerald, and EBSCO) and index journals were utilized in the search for articles. A total of 1,200 articles were gathered from these three sources, with distributions of up to 800 in Scopus, 150 in Emerald, and 250 in EBSCO. The findings demonstrate that the existing IoT architecture has a more sophisticated model than the fundamental idea, which has three layers, implying that using IoT in education may have a significant influence on user convenience. This is due to the increasingly complicated requirements of higher education's many business procedures. This study serves as an inspiration and reference for future research for higher education institutions that include the Internet of Things in their implementation to build an efficient teaching and learning environment.
The Indonesian government is trying to reduce the poverty rate, among others, by encouraging investment sourced from within the country and abroad and increasing the number of micro, small and medium-sized businesses. However, until the end of 2020, the category of poor people in Indonesia is still relatively high, about ten per cent of the total population of Indonesia. This research problem encouraged the authors to examine the role Domestic Investment (DI), Foreign Investment (FI) and Micro, Small, and Medium Enterprises (MSMEs) to reduce poverty in Indonesia. This is also because there has been no previous Indonesian research involving the four variables with data from 2010 to 2020. This study used quantitative methods to determine the impact of DI, FI and MSMEs on the magnitude of poverty. Data combining time series and cross-section data is analyzed using the least square panel method. The results of the study showed that poverty would decrease when there is an increase in domestic investment, an increase in foreign investment, and an increase in the number of micro, small and medium-sized enterprises in Indonesia.
The developments that’s currently being experienced today are passing very fast and growing exponentially, as well as education, teaching methods from the past cannot be applied into the new era. With utilizing developing technology, teaching methods can be developed to adjust to today’s needs. The purpose of this research is to design and develop educational and entertaining picture books to motivate and interest children in learning. This research uses the prototype or designing method with the implementation of Augmented Reality technology into the picture books, where the books will show animation which will draw interest in reading and learning to children. The expected result from this research is the increase of children's literacy interest in Indonesia and implementing the use of books with Augmented Reality in Indonesian education curriculum.
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