Nowadays, robots are gradually appearing in public spaces such as libraries, train stations, airports and shopping centres. Only a limited percentage of research literature explores robot applications in public spaces. Studying robot applications in the wild is particularly important for designing commercially viable applications able to meet a specific goal. Therefore, in this paper we conduct an experiment to test a robot application in a shopping centre, aiming to provide results relevant for today's technological capability and market. We compared the performance of a robot and a human in promoting food samples in a shopping centre, a well known commercial application, and then analysed the effects of the type of engagement used to achieve this goal. Our results show that the robot is able to engage customers similarly to a human as expected. However unexpectedly, while an actively engaging human was able to perform better than a passively engaging human, we found the opposite effect for the robot. In this paper we investigate this phenomenon, with possible explanation ready to be explored and tested in subsequent research.
As social robots become more and more intelligent and autonomous in operation, it is extremely important to ensure that such robots act in socially acceptable manner. More specifically, if such an autonomous robot is capable of generating and expressing emotions of its own, it should also have an ability to reason if it is ethical to exhibit a particular emotional state in response to a surrounding event. Most existing computational models of emotion for social robots have focused on achieving a certain level of believability of the emotions expressed. We argue that believability of a robot's emotions, although crucially necessary, is not a sufficient quality to elicit socially acceptable emotions. Thus, we stress on the need of higher level of cognition in emotion processing mechanism which empowers social robots with an ability to decide if it is socially appropriate to express a particular emotion in a given context or it is better to inhibit such an experience. In this paper, we present the detailed mathematical explanation of the ethical reasoning mechanism in our computational model, EEGS, that helps a social robot to reach to the most socially acceptable emotional state when more than one emotions are elicited by an event. Experimental results show that ethical reasoning
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