In this paper we show a reduction from the Unique Games problem to the problem of approximating MAX-CUT to within a factor of α GW + ∈, for all ∈ > 0; here α GW ≈ .878567 denotes the approximation ratio achieved by the Goemans-Williamson algorithm [26]. This implies that if the Unique Games Conjecture of Khot [37] holds then the Goemans-Williamson approximation algorithm is optimal. Our result indicates that the geometric nature of the Goemans-Williamson algorithm might be intrinsic to the MAX-CUT problem. Our reduction relies on a theorem we call Majority Is Stablest. This was introduced as a conjecture in the original version of this paper, and was subsequently confirmed in [45]. A stronger version of this conjecture called Plurality Is Stablest is still open, although [45] contains a proof of an asymptotic version of it. Our techniques extend to several other two-variable constraint satisfaction problems. In particular, subject to the Unique Games Conjecture, we show tight or nearly tight hardness results for MAX-2SAT, MAX-q-CUT, and MAX-2LIN(q). For MAX-2SAT we show approximation hardness up to a factor of roughly .943. This nearly matches the .940 approximation algorithm of Lewin, Livnat, and Zwick [41]. Furthermore, we show that our .943... factor is actually tight for a slightly restricted version of MAX-2SAT. For MAX-q-CUT we show a hardness factor which asymptotically (for large q) matches the approximation factor achieved by Frieze and Jerrum [25], namely 1 − 1/q + 2(ln q)/q 2. For MAX-2LIN(q) we show hardness of distinguishing between instances which are (1−∈)-satisfiable and those which are not even, roughly, (q −∈/2)-satisfiable. These parameters almost match those achieved by the recent algorithm of Charikar, Makarychev, and Makarychev [10]. The hardness result holds even for instances in which all equations are of the form x i − x j = c. At a more qualitative level, this result also implies that 1 − ∈ vs. ∈ hardness for MAX-2LIN(q) is equivalent to the Unique Games Conjecture.
In this paper we show a reduction from the Unique Games problem to the problem of approximating MAX-CUT to within a factor of α GW + ∈, for all ∈ > 0; here α GW ≈ .878567 denotes the approximation ratio achieved by the Goemans-Williamson algorithm [26]. This implies that if the Unique Games Conjecture of Khot [37] holds then the Goemans-Williamson approximation algorithm is optimal. Our result indicates that the geometric nature of the Goemans-Williamson algorithm might be intrinsic to the MAX-CUT problem.Our reduction relies on a theorem we call Majority Is Stablest. This was introduced as a conjecture in the original version of this paper, and was subsequently confirmed in [45]. A stronger version of this conjecture called Plurality Is Stablest is still open, although [45] contains a proof of an asymptotic version of it.Our techniques extend to several other two-variable constraint satisfaction problems. In particular, subject to the Unique Games Conjecture, we show tight or nearly tight hardness results for MAX-2SAT, MAX-q-CUT, and MAX-2LIN(q).For MAX-2SAT we show approximation hardness up to a factor of roughly .943. This nearly matches the .940 approximation algorithm of Lewin, Livnat, and Zwick [41]. Furthermore, we show that our .943... factor is actually tight for a slightly restricted version of MAX-2SAT. For MAX-q-CUT we show a hardness factor which asymptotically (for large q) matches the approximation factor achieved by Frieze and Jerrum [25], namely 1 − 1/q + 2(ln q)/q 2 .For MAX-2LIN(q) we show hardness of distinguishing between instances which are (1−∈)-satisfiable and those which are not even, roughly, (q −∈/2 )-satisfiable. These parameters almost match those achieved by the recent algorithm of Charikar, Makarychev, and Makarychev [10]. The hardness result holds even for instances in which all equations are of the form x i − x j = c. At a more qualitative level, this result also implies that 1 − ∈ vs. ∈ hardness for MAX-2LIN(q) is equivalent to the Unique Games Conjecture. AbstractIn this paper we show a reduction from the Unique Games problem to the problem of approximating MAX-CUT to within a factor of α GW + , for all > 0; here α GW ≈ .878567 denotes the approximation ratio achieved by the Goemans-Williamson algorithm [26]. This implies that if the Unique Games Conjecture of Khot [37] holds then the Goemans-Williamson approximation algorithm is optimal. Our result indicates that the geometric nature of the Goemans-Williamson algorithm might be intrinsic to the MAX-CUT problem.Our reduction relies on a theorem we call Majority Is Stablest. This was introduced as a conjecture in the original version of this paper, and was subsequently confirmed in [45]. A stronger version of this conjecture called Plurality Is Stablest is still open, although [45] contains a proof of an asymptotic version of it.Our techniques extend to several other two-variable constraint satisfaction problems. In particular, subject to the Unique Games Conjecture, we show tight or nearly tight hardness results for MAX-2SAT, M...
Let p > 1 be any fixed real. We show that assuming NP ⊈ RP, there is no polynomial time algorithm that approximates the Shortest Vector Problem (SVP) in ℓ p norm within a constant factor. Under the stronger assumption NP ⊈ RTIME(2 poly (log n ) ), we show that there is no polynomial-time algorithm with approximation ratio 2 (log n ) 1/2−ϵ where n is the dimension of the lattice and ϵ > 0 is an arbitrarily small constant.We first give a new (randomized) reduction from Closest Vector Problem (CVP) to SVP that achieves some constant factor hardness. The reduction is based on BCH Codes. Its advantage is that the SVP instances produced by the reduction behave well under the augmented tensor product , a new variant of tensor product that we introduce. This enables us to boost the hardness factor to 2 (log n ) 1/2-ϵ .
For arbitrarily small constants ε, δ > 0, we present a long code test with one free bit, completeness 1 − ε and soundness δ. Using the test, we prove the following two inapproximability results:1) Assuming the Unique Games Conjecture of Khot [15], given an n-vertex graph that has two disjoint independent sets of size ( 1 2 − ε)n each, it is NP-hard to find an independent set of size δn. 2) Assuming a (new) stronger version of the Unique GamesConjecture, the scheduling problem of minimizing weighted completion time with precedence constraints is inapproximable within factor 2 − ε.
We study the communication complexity of the set disjointness problem in the general multi-party model. For t players, each holding a subset of a universe of size n, we establish a near-optimal lower bound of Ω(n/(t log t)) on the communication complexity of the problem of determining whether their sets are disjoint. In the more restrictive one-way communication model, in which the players are required to speak in a predetermined order, we improve our bound to an optimal Ω(n/t). These results improve upon the earlier bounds of Ω(n/t 2 ) in the general model, and Ω(ε 2 n/t 1+ε ) in the one-way model, due to Jayram, Kumar, and Sivakumar [5]. As in the case of earlier results, our bounds apply to the unique intersection promise problem. This communication problem is known to have connections with the space complexity of approximating frequency moments in the data stream model.Our results lead to an improved space complexity lower bound of Ω(n 1−2/k / log n) for approximating the k th frequency moment with a constant number of passes over the input, and a technical improvement to Ω(n 1−2/k ) if only one pass over the input is permitted.Our proofs rely on the information theoretic direct sum decomposition paradigm of . Our improvements stem from novel analytical tech- *
In this paper, we disprove a conjecture of Goemans [23] and Linial [36] (also see [6,38]); namely, that every negative type metric embeds into ℓ 1 with constant distortion. We show that for an arbitrarily small constant δ > 0, for all large enough n, there is an n-point negative type metric which requires distortion at least (log log n) 1/6−δ to embed into ℓ 1 . Surprisingly, our construction is inspired by the Unique Games Conjecture (UGC) of Khot [28], establishing a previously unsuspected connection between probabilistically checkable proof systems (PCPs) and the theory of metric embeddings. We first prove that the UGC implies a super-constant hardness result for the (non-uniform) SPARSESTCUT problem. Though this hardness result relies on the UGC, we demonstrate, nevertheless, that the corresponding PCP reduction can be used to construct an "integrality gap instance" for SPARSESTCUT. Towards this, we first construct an integrality gap instance for a natural SDP relaxation of UNIQUEGAMES. Then we "simulate" the PCP reduction and "translate" the integrality gap instance of UNIQUEGAMES to an integrality gap instance of SPARSESTCUT. This enables us to prove a (log log n) 1/6−δ integrality gap for SPARSESTCUT, which is known to be equivalent to the metric embedding lower bound.
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