The subject of this article is media tourism: the phenomenon of people travelling to places which they associate with novels, films or television series. Existing knowledge about this phenomenon is fragmented and principally based on individual case studies of eye-catching examples. This article aims to go beyond the limited scope of case studies and to explore an underlying, more generic process. It investigates the stories that are remembered by individuals, the associations between these stories and existing places, and decisions about whether or not to undertake travel to these places. Based on a series of in-depth interviews, the article concludes that every human being has a small treasure trove of stories which they love and which are considered part of their identity. The interviews suggest that there is a strong relationship between the recollection of beloved stories and tourist practices -in terms of both destination decision making and tourist experience.
This article examines the visitor experience of the Wizarding World of Harry Potter (WWOHP) theme park at Universal Studios Orlando. The park is hugely popular and has been embraced by the series’ devoted but critical fanbase. Prior research on theme parks has generally focused on critiques of their form, leading to a limited understanding of their appeal. This article asks how fan-visitors interpret this simulated environment, and what leads them to embrace it. It does this with an ethnographic approach, utilizing in-depth interviews with 15 visitors combined with participant observation. We show how WWOHP is understood by its visitors as an adaptation of the series into physical space, via the medium of the theme park, and how the visitor’s experience is shaped through use of ironic imagination. In doing so, we present a new understanding of the immersive media experience of theme parks.
This article considers the phenomenon of the TV detective tour, guided tours of the locations and settings of popular TV detective programs. What explains the growing popularity of these tours? The article proposes that the locations in question serve as physical points of reference to an imagined world. By visiting these locations and focusing on them, tourists are able to construct and subsequently cross a symbolic boundary between an 'imagined' and a 'real' world. To explain this process, a new concept is introduced: lieux d'imagination. This concept is supported and developed on the basis of ethnographic analysis of three popular TV detective tours: the Inspector Morse Tour in Oxford, the Baantjer Tour in Amsterdam, and the Wallander Tour in Ystad, Sweden. In all, 31 interviews were conducted with tourist office employees, tour guides, local inhabitants, and tourists; these interviews were supplemented with participatory observation. Analysis of interview transcripts and observation records shows that lieux d'imagination result from a complex process of negotiation and appropriation.
For many celebrities, organizing meet-and-greets with fans and followers has become a permanent feature of their public appearances. As yet little is known about the role and importance of such 'unmediated' encounters within the everyday constitution of celebrity culture. Why would fans be interested in the possibility of direct, personal contact with people they already know from the media? To find an answer to this question, this article presents ethnographic research into meet-andgreets with the Dutch artist Marco Borsato. Results show that these meet-and-greets constitute a meaningful experience for those involved: they validate and enhance emotional involvement, serve as status symbols within the fan hierarchy and, in some cases, can fulfil a vital role in personal life narratives of healing.
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