Wayfinding inside a virtual environment is a cognitive process during navigation. Normally the user inside the virtual environment has to rely on himself and different cues such as waypoints to improve his knowledge with regard to his surroundings. In this paper we will present our solution for the 3DUI Contest 2012: HeatMeUP, a 3DUI serious game to explore collaborative alternatives, in which a partner is responsible for providing wayfinding cues. The game is set in a multi-storey building where several fires and gas leaks occur and a firefighter has to overcome several challenges, guided by a fire chief.
Abstract:This paper presents a novel aggregation window method for stereo matching, by combining the disparity hypothesis costs of multiple pixels in a local region more efficiently for increased hypothesis confidence. We propose two adaptive windows per pixel region, one following the horizontal edges in the image, the other the vertical edges. Their combination defines the final aggregation window shape that rigorously follows all object edges, yielding better disparity estimations with at least 0.5 dB gain over similar methods in literature, especially around occluded areas. Also, a qualitative improvement is observed with smooth disparity maps, respecting sharp object edges. Finally, these shape-adaptive aggregation windows are represented by a single quadruple per pixel, thus supporting an efficient GPU implementation with negligible overhead.
In this paper we present a novel approach for tracking the movement of a user in a large indoor environment. Many studies show that natural walking in virtual environments increases the feeling of immersion by the users. However, most tracking systems suffer from a limited working area or are expensive to scale up to a reasonable size for navigation.Our system is designed to be easily scalable both in working area and number of simultaneous users using inexpensive off-the-shelf components. To accomplish this, the system determines the 6 DOF pose using passive LED strips, mounted to the ceiling, which are spatially encoded using De Bruijn codes. A camera mounted to the head of the user records these patterns. The camera can determine its own pose independently, so no restriction on the number of tracked objects is required. The system is accurate to a few millimeters in location and less than a degree in orientation. The accuracy of the tracker is furthermore independent of the size of the working area which makes it scalable to enormous installations. To provide a realistic feeling of immersion, the system is developed to be realtime and is only limited by the framerate of the camera, currently at 60Hz.
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