Female circumcision is a cultural tradition that includes cutting of female genitals without medical necessity. Over 130 million girls and women have been circumcised globally. This article reports on partial findings from a qualitative study that examined the lives of Somali Muslim women who were circumcised. A reoccurring theme of resentment toward North American health care practitioners who condemn the women for having experienced the practice of circumcision in their birth country was found. Discussion will include the physical and social stigma, the complex legal aspects, and ways to deal with female circumcision in a culturally competent manner.
Current research suggests a link between negative attitudes toward women and violence against women, and it also suggests that media may condition such negative attitudes. When considering the tremendous and continued growth of video game sales, and the resulting proliferation of sexual objectification and violence against women in some video games, it is lamentable that there is a dearth of research exploring the effect of such imagery on attitudes toward women. This study is the first study to use actual video game playing and control for causal order, when exploring the effect of sexual exploitation and violence against women in video games on attitudes toward women. By employing a Solomon Four-Group experimental research design, this exploratory study found that a video game depicting sexual objectification of women and violence against women resulted in statistically significant increased rape myths acceptance (rape-supportive attitudes) for male study participants but not for female participants.
Laws that set an age of consent to engage in sexual behavior are unique in that they are the only laws that can result in a child being both a victim and offender of a crime merely due to age. They are also unique because some states have used these laws in an attempt to reduce teen pregnancy rates. This study was designed to measure and report on public support for the use of age of consent laws (also known as statutory rape laws) to control and punish consensual teenaged sexual behavior, with a focus on Wisconsin and California where the age of sexual consent (18) exceeds the majority of states by two years. Study results indicate that the majority of citizens in these two states do not support the use of the age of consent laws in cases where two same-aged teenagers have engaged in consensual sexual behavior.
Historically, a liberal arts education was thought to “liberate” students from the narrow perspective of experiential learning. Paradoxically, experiential learning is increasingly being used to broaden a liberal arts education. This chapter provides a discussion on three signature experiential learning practices, and suggests these practices can be implemented across disciplines to enrich the learning experience.
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