The development of technology has resulted in the development of many assistive tools employed to facilitate education. Amongst these technologically enhanced tools developed for education are games and robots. This paper examines the application of educational games and robots through review of available literature. The areas of application of games and robots in education have been presented. The paper further highlights some challenges encountered in the deployment of games and robotics in education.
The search for solution to the various needs of man and the development of computer technology has resulted in the development of various computer software that provides solutions to these problems. Computer software are designed to address specific challenges. The applications of computer software cuts across the various spheres of life. This paper presents some basic concepts about software design; design pattern, levels and as well discusses some basic application areas of software designs.
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