Abstract:Mubil, is a 3D laboratory established in 2012 by the University Library of the Norwegian University of Science and Technology in Trondheim (NTNU UB) in collaboration with the Percro lab of the University of Santa Anna in Pisa. The project focused first at the development of a consistent methodology for the use of Virtual Environments as a metaphor to present manuscripts and books. Then the project team developed a 3D game with context from the particular books and invited school classes to test it. Two school classes participated in our workshops and interacted with the 3D products in our 3D lab. The activity was organized as a field trip in collaboration with the subject teachers. The students worked in groups and they were observed, filmed and answered survey questions. A focus group was selected and interviewed. The present study has been using qualitative analysis to examine the user behavior and performance in such an environment. We present here the applications and some preliminary results of user performance analysis. Survey data and content analysis has shown that while the students participate in a group activity solving a task they tend to use their tacit knowledge of gaming in a 3D metaphor of the real world and thus share knowledge with each other. This creates a paradigm shift on how libraries and archives can communicate knowledge from their historical collections to young users through the use of technology. Our study can have a universal value added to the dissemination strategy discourse on designing solutions to attract younger audiences to archives and libraries.
ABSTRACT:In this paper we present an experimental environment of 3D books combined with a game application that has been developed by a collaboration project between the Norwegian University of Science and Technology in Trondheim, Norway the NTNU University Library, and the Percro laboratory of Santa Anna University in Pisa, Italy. MUBIL is an international research project involving museums, libraries and ICT academy partners aiming to develop a consistent methodology enabling the use of Virtual Environments as a metaphor to present manuscripts content through the paradigms of interaction and immersion, evaluating different possible alternatives. This paper presents the results of the application of two prototypes of books augmented with the use of XVR and IL technology. We explore immersive-reality design strategies in archive and library contexts for attracting new users. Our newly established Mubil-lab has invited school classes to test the books augmented with 3D models and other multimedia content in order to investigate whether the immersion in such environments can create wider engagement and support learning. The metaphor of 3D books and game designs in a combination allows the digital books to be handled through a tactile experience and substitute the physical browsing. In this paper we present some preliminary results about the enrichment of the user experience in such environment.
The study of jarosite produced under diverse conditions is essential to gain insight into its diverse formation mechanisms on earth. Such investigations can even pave ways to better understanding of the genesis of jarosite discovered in extra-terrestrial bodies such as Mars. Jarosite samples from two costal locations in central Norway are investigated through the application of multiple analytical techniques. The jarosite-rich encrustations on seaward cliff walls were studied with a focus on the characterization of their micromorphology and geochemistry. Light and electron microscopic analyses revealed distinct laminations and microlaminations in the samples. These layered laminations likely imply the existence of favorable periods in a cyclic manner for mineralization/biomineralization of jarosite in tandem with gypsum formation and dissolution. The pH level measured is not low similar to that usually described as conducive for jarosite formations. Different viable jarosite formation mechanisms are explored. Though some indicators are implied from microstructural and compositional analyses, further investigations are required for establishing the biogenic nature of the mechanism involved. Signs of the possible formation of jarosite in the Mid-Pleistocene Transition, 1.1–1.3 million years B.P., are acquired from Ar39/Ar40 geochronological determinations. Useful paleoenvironmental and paleobiological information could be found preserved in the microstructures of such jarosite formations.
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