This paper contributes towards the development and comparison of Divergent-Component-of-Motion (DCM) based control architectures for humanoid robot locomotion. More precisely, we present and compare several DCM based implementations of a three layer control architecture. From top to bottom, these three layers are here called: trajectory optimization, simplified model control, and whole-body QP control. All layers use the DCM concept to generate references for the layer below. For the simplified model control layer, we present and compare both instantaneous and Receding Horizon Control controllers. For the whole-body QP control layer, we present and compare controllers for position and velocity controlled robots. Experimental results are carried out on the one-metertall iCub humanoid robot. We show which implementation of the above control architecture allows the robot to achieve a walking velocity of 0.41 meters per second.
This paper proposes an architecture for achieving telexistence and teleoperation of humanoid robots. The architecture combines several technological set-ups, methodologies, locomotion and manipulation algorithms in a novel manner, thus building upon and extending works available in literature. The approach allows a human operator to command and telexist with the robot. Therefore, in this work we treat aspects pertaining not only to the proposed architecture structure and implementation, but also the human operator experience in terms of ability to adapt to the robot and to the architecture. The proprioception aspects and embodiment of the robot are studied through specific experimental results, which are treated in a high-level manner. Application of the proposed architecture and experiments incorporating user training and experience are addressed using an illustrative bipedal humanoid robot, namely the iCub robot.
The success of robots in real-world environments is largely dependent on their ability to interact with both humans and said environment. The FP7 EU project CoDyCo focused on the latter of these two challenges by exploiting both rigid and compliant contacts dynamics in the robot control problem. Regarding the former, to properly manage interaction dynamics on the robot control side, an estimation of the human behaviours and intentions is necessary. In this paper we present the building blocks of such a human-in-the-loop controller, and validate them in both simulation and on the iCub humanoid robot using a human-robot interaction scenario. In this scenario, a human assists the robot in standing up from being seated on a bench. Index Terms-Physical Human-Robot Interaction, Humanoid Robots I. INTRODUCTION T HE ability to interact with and manipulate the environment gives robots a distinct advantage over purely software based automated agents. In the FP7 European project, CoDyCo, the focus was on how to properly exploit contact dynamics in the control of the robot. When the interaction involves humans, their intrinsic unpredictability makes the collaboration problem far more difficult. Foreseen robotic applications range from the use of robots as service and elderly assistants, to their use in industrial plants in close contact with
A common approach to the generation of walking patterns for humanoid robots consists in adopting a layered control architecture. This paper proposes an architecture composed of three nested control loops. The outer loop exploits a robot kinematic model to plan the footstep positions. In the mid layer, a predictive controller generates a Center of Mass trajectory according to the well-known table-cart model. Through a whole-body inverse kinematics algorithm, we can define joint references for position controlled walking. The outcomes of these two loops are then interpreted as inputs of a stack-of-task QP-based torque controller, which represents the inner loop of the presented control architecture. This resulting architecture allows the robot to walk also in torque control, guaranteeing higher level of compliance. Real world experiments have been carried on the humanoid robot iCub.
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