This paper introduces a new approach for the digital design education in architecture. In several courses called Digitale Methoden 2 over the past two years students have been asked to deal simultaneously with two major topics: understanding information visualization and processing social interaction. This helps to enhance their design capabilities as well as learning to deal with complex data and space-sociological phenomena. The underlying questions for our research were: Could the development of individual, digital visualization methods extend or replace analogue pre-design processes for investigating and understanding urban spaces? Is it possible to create artistic applications as a result of the previous 'measurements' to solve space sociological problems? PREVIOUS TEACHING METHODS Visualizations Visualization is an important aspect in academic architectural education. It: enhances communication skills and facilitates improvements of architectural projects.
In the near past, sources of information about public open spaces were: people, the place itself and historical archives. Accordingly, the information could be obtained by interviewing the visitors, by reading some poorly equipped signs on monuments or by research in libraries. Today, a new source appeared: The place itself covers its own information by the mean of the growing of the ICT (Information Communication Technologies). In addition, the information can be personalised in a way each people can access it individually. Ten years ago, a left-over newspaper on a park bench was a compact piece of information. Today, the newspaper resides on a smartphone in our pockets. In the future, the park bench will still be there, but dramatically changed to an IoT (Internet of things) object, bringing information to the people. Therefore, there is the need to rethink the park bench as an interface. A simple, fundamental point is: the quality of the interface rules the quality of the information. With a special focus on the latter, this chapter discusses how the classical model of the city is enhanced with the senseable city concept and how digital information influences, adopts, transforms and re-configures different objects in urban areas.
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This paper summarizes the use of QR codes in everyday architecture and urban environments. Moreover it examines the aesthetic value of these patterns for architectural use and introduces a project that adopts these codes for a spatial orientation and information system. The project combines the artistic and architectural use of QR codes, establishes connections between virtual and real space and uses CAAD/CAM methods to produce QR codes with a sense of beauty. Is it possible to use QR codes as an offline and online information system and improve with it the inherent information of places in a building? Could we also insert architectural beauty in these codes? Creative coding, information visualization, architectural computing, processing, user experience design.
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