Web caching is an important technique to scale the Internet. One important performance factor of Web caches is the replacement strategy. Due to specific characteristics of the World Wide Web, there exist a huge number of proposals for cache replacement. This article proposes a classification for these proposals that subsumes prior classifications. Using this classification, different proposals and their advantages and disadvantages are described. Furthermore, the article discusses the importance of cache replacement strategies in modern proxy caches and outlines potential future research topics.
Abstract-We present the ASKALON environment whose goal is to simplify the development and execution of workflow applications on the Grid. ASKALON is centered around a set of high-level services for transparent and effective Grid access, including a Scheduler for optimized mapping of workflows onto the Grid, an Enactment Engine for reliable application execution, a Resource Manager covering both computers and application components, and a Performance Prediction service based on training phase and statistical methods. A sophisticated XMLbased programming interface that shields the user from the Grid middleware details allows the high-level composition of workflow applications. ASKALON is used to develop and port scientific applications as workflows in the Austrian Grid project. We present experimental results using two real-world scientific applications to demonstrate the effectiveness of our approach.
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Take down policyIf you believe that this document breaches copyright please contact us providing details, and we will remove access to the work immediately and investigate your claim. Abstract-Today's Massively Multiplayer Online Games (MMOGs) can include millions of concurrent players spread across the world. To keep these highly-interactive virtual environments online, a MMOG operator may need to provision tens of thousands of computing resources from various data centers. Faced with large resource demand variability, and with misfit resource renting policies, the current industry practice is to maintain for each game tens of self-owned data centers. In this work we investigate the dynamic resource provisioning from external data centers for MMOG operation. We introduce a novel MMOG workload model that represents the dynamics of both the player population and the player interactions. We evaluate several algorithms, including a novel neural network predictor, for predicting the resource demand. Using trace-based simulation, we evaluate the impact of the data center policies on the resource provisioning efficiency; we show that dynamic provisioning can be much more efficient than its static alternative.
Due to the increasing availability and use of digital video data on the Web, video caching will be an important performance factor in the future WWW. We propose an architecture of a video proxy cache that integrates modern multimedia and communication standards. Especially we describe features of the MPEG-4 and MPEG-7 multimedia standards that can be helpful for a video proxy cache. QBIX 1 supports real-time adaptation in the compressed and in the decompressed domain. It uses adaptation to improve the cache replacement strategies in the proxy, but also to realize media gateway functionality driven by the clients' terminal capabilities.
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