Speech emotion recognition is a challenging task and an important step towards more natural human-machine interaction. We show that pre-trained language models can be finetuned for text emotion recognition, achieving an accuracy of 69.5 % on Task 4A of SemEval 2017, improving upon the previous state of the art by over 3 % absolute. We combine these language models with speech emotion recognition, achieving results of 73.5 % accuracy when using provided transcriptions and speech data on a subset of four classes of the IEMOCAP dataset. The use of noise-induced transcriptions and speech data results in an accuracy of 71.4 %. For our experiments, we created IEmoNet, a modular and adaptable bimodal framework for speech emotion recognition based on pre-trained language models. Lastly, we discuss the idea of using an emotional classifier as a reward for reinforcement learning as a step towards more successful and convenient human-machine interaction.
With the rapid advance of sophisticated control algorithms, the capabilities of drones to stabilise, fly and manoeuvre autonomously have dramatically improved, enabling us to pay greater attention to entire missions and the interaction of a drone with humans and with its environment during the course of such a mission. In this paper, we present an indoor office drone assistant that is tasked to run errands and carry out simple tasks at our laboratory, while given instructions from and interacting with humans in the space. To accomplish its mission, the system has to be able to understand verbal instructions from humans, and perform subject to constraints from control and hardware limitations, uncertain localisation information, unpredictable and uncertain obstacles and environmental factors. We combine and evaluate the dialogue, navigation, flight control, depth perception and collision avoidance components. We discuss performance and limitations of our assistant at the component as well as the mission level. A 78% mission success rate was obtained over the course of 27 missions.
The state-of-the-art neural network architectures make it possible to create spoken language understanding systems with high quality and fast processing time. One major challenge for real-world applications is the high latency of these systems caused by triggered actions with high executions times. If an action can be separated into subactions, the reaction time of the systems can be improved through incremental processing of the user utterance and starting subactions while the utterance is still being uttered. In this work, we present a model-agnostic method to achieve high quality in processing incrementally produced partial utterances. Based on clean and noisy versions of the ATIS dataset, we show how to create datasets with our method to create low-latency natural language understanding components. We get improvements of up to 47.91 absolute percentage points in the metric F 1 -score.
Natural-language dialog is key for intuitive humanrobot interaction. It can be used not only to express humans' intents, but also to communicate instructions for improvement if a robot does not understand a command correctly. Of great importance is to endow robots with the ability to learn from such interaction experience in an incremental way to allow them to improve their behaviors or avoid mistakes in the future. In this paper, we propose a system to achieve incremental learning of complex behavior from natural interaction, and demonstrate its implementation on a humanoid robot. Building on recent advances, we present a system that deploys Large Language Models (LLMs) for high-level orchestration of the robot's behavior, based on the idea of enabling the LLM to generate Python statements in an interactive console to invoke both robot perception and action. The interaction loop is closed by feeding back human instructions, environment observations, and execution results to the LLM, thus informing the generation of the next statement. Specifically, we introduce incremental prompt learning, which enables the system to interactively learn from its mistakes. For that purpose, the LLM can call another LLM responsible for code-level improvements of the current interaction based on human feedback. The improved interaction is then saved in the robot's memory, and thus retrieved on similar requests. We integrate the system in the robot cognitive architecture of the humanoid robot ARMAR-6 and evaluate our methods both quantitatively (in simulation) and qualitatively (in simulation and real-world) by demonstrating generalized incrementally-learned knowledge.
Recently advancements in deep learning allowed the development of endto-end trained goal-oriented dialog systems. Although these systems already achieve good performance, some simplifications limit their usage in real-life scenarios.In this work, we address two of these limitations: ignoring positional information and a fixed number of possible response candidates. We propose to use positional encodings in the input to model the word order of the user utterances. Furthermore, by using a feedforward neural network, we are able to generate the output word by word and are no longer restricted to a fixed number of possible response candidates. Using the positional encoding, we were able to achieve better accuracies in the Dialog bAbI Tasks and using the feedforward neural network for generating the response, we were able to save computation time and space consumption.
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