The operating room can be a major source of nosocomial infections caused by a variety of microorganisms, so the standard of infection prevention is very important in the operating room, given the contact with the patient's blood and body fluids, which increases the exposure of the patient to the perioperative worker.the low compliance of health personnel is due to the lack of knowledge, especially concerning standard precautions in waste management so that the purpose of this study is to prove the relationship between knowledge of healthcare Persons about standard precautions: waste management with compliance in waste management at the Central Surgery Installation. The type of research used is quantitative analytic observational (non experimental), with Fisher’s Exact research design, the sampling method used is total sampling. Samples taken as many as 37 health workers at the Central Surgery Installation of Wates Hospital consisting of anesthesia nurses, surgical nurses, anesthesiologists, and surgeons in April 2018. The research instrument used is questionnaire and observation sheet. After tabulated data with Fisher’s Exacttest with significance level of 0.05. The results showed that the knowledge of respondents with good category and For compliance. While the value of tabulation of good knowledge with good category compliance. Based on Fisher’s Exact test results obtained no correlation between knowledge of healthcare personsabout standard precautions: waste management with compliance in waste management with p-value significance value 0,554 (p> 0,05). There is no correlation between knowledge of healthcare persons about standard precautions: waste management with compliance in waste management at the Central Surgery Installation.
By the development of the time, video games technology increasingly popular in the society starting from children to adults. The video games effect can disturb the growth and development of the children. Parents must give more concern and attitude for video games users. This concern and attitude must in the way how parent’s communication pattern. The effective communication can controled video games users. Children with the good communication pattern can give good or bad estimation if the childrens addiction from video games. This is too give the children bad attitude like estimation from parents.Purpose. The purpose of the research is to discribe the parents communication patterns and behavior of children user video games in SMP N 3 Gamping, Sleman. Methods. The method used is discriptive research. The study conducted in marc 2015. The research locatioan in SMP N 3 Gamping Sleman Yogyakarta. the subjects were child early teens video games users as many 49 users. The research used questionnaire about parents comunication pattern and behavior of child video game users. Last the analysis used distribution frequency.Results. The research shows 44,9% of parents using authoritaive communication pattern, 18,4 % parents used permissive communication pattern and 36,7 % parents used authotarian communication pattern. While the behavior of the children’s video game users are good is 81,6 % and 18,4 % are bad.Conclusion. Majority, parents used authoritative communication patterns to chlid of video games users and users have good behavior.
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